[Gtkradiant] [Bug 760] New: GtkRadiant-1.2.11 run error

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sun, 16 Feb 2003 14:01:34 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=760

           Summary: GtkRadiant-1.2.11 run error
           Product: GtkRadiant
           Version: 1.2
          Platform: All
        OS/Version: Windows 9x/ME
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: cej3@aol.com


To anyone who may help,
I searched to see if this was a reported "bug" but did not find it, therefore I 
have the following problem:
I downloaded GtkRadiant-1.2.11 and the update via rtcwfiles.com. The file and 
update loaded fine, however when I go to run the program I get the following 
error, "Gtkradiant -1 has caused an error in GTKRADIENT-1.2.11.exe - Gtkradient 
will now close", and the program doesn't start. The message goes on to suggest 
restarting the computer if the problem persists. I did restart my computer many 
of times since, but that didn't work. Can anyone suggest how to correct this so 
that the program can run? Appreciate any advice.
My computer system is as follows:
Gateway Performance 1500XL PC
OS: Microsoft Windows - Millennium Edition
CPU: Intel Pentium 4, 1500Mhz
Hard Drive: WD HDD IDE 80GB (>75% free)
RAM: 256MB RDRAM PC800 Memory
Audio: Sound Blaster Live w/Digital Audio Output

This is the radiant.log report:

Started logging to C:/PROGRAM FILES/GTKRADIANT/radiant.log
Today is: Sun Feb 16 14:32:33 2003
This is GtkRadiant '1.2.11' compiled Dec  1 2002
Offical qeradiant.com build
Running in network mode, prefs path set to 'C:/PROGRAM FILES/GTKRADIANT/'
game name   : 'Return To Castle Wolfenstein'
game file   : 'wolf.game'
game path   : 'C:\Program Files\Return To Castle Wolfenstein\Radiant/'
base game   : 'main'
engine path : 'C:\Program Files\Return To Castle Wolfenstein\'
engine      : 'WolfSP.exe'
shaderlist  : 'scripts/shaderlist.txt'
caulk shader: 'textures/common/caulk'
default texture scale: 0.5
Reloading global prefs from file
texture compression is not supported by your current graphic card/drivers
Attemping to load RC file C:\PROGRAM FILES\GTKRADIANT\radiantgtkrc
Done.
Processing .xlink file 'C:/PROGRAM FILES/GTKRADIANT/global.xlink'
'C:\Program Files\Soldier of Fortune II - Double Helix\Radiant/game.xlink' not 
found / parse failed
'C:\Program Files\Raven\Star Trek Voyager Elite Force\Radiant/game.xlink' not 
found / parse failed
'C:\Program Files\LucasArts\Star Wars JK II Jedi 
Outcast\GameData\Radiant/game.xlink' not found / parse failed
Processing .xlink file 'C:\Program Files\Return To Castle 
Wolfenstein\Radiant/game.xlink'
'C:\Program Files\Quake III Arena\Radiant/game.xlink' not found / parse failed
Scanning modules path: C:\Program Files\Return To Castle 
Wolfenstein\Radiant/plugins/
Loaded plugin > Camera for GtkRadiant
Scanning modules path: C:\Program Files\Return To Castle 
Wolfenstein\Radiant/modules/
Scanning modules path: C:/PROGRAM FILES/GTKRADIANT/plugins/
Loaded plugin > Texture tools for Radiant
Loaded plugin > Portal Viewer for Q3Radiant
Loaded plugin > GenSurf for Q3Radiant
Loaded plugin > Curry for Q3Radiant
Loaded plugin > Pk3Man for Q3Radiant
Loaded plugin > bobToolz for GTKradiant
Scanning modules path: C:/PROGRAM FILES/GTKRADIANT/modules/
Loaded plugin > Default Image Plugin for GtkRadiant
Loaded plugin > Radiant Quake3 map import/export module
Loaded plugin > Shaders Manager for GtkRadiant
Loaded plugin > Quake 3 VFS for GtkRadiant
Loaded plugin > Model loading module
Initialized interface > filesystem module minor: quake3 from Pk3vfs
(C:/PROGRAM FILES/GTKRADIANT/modules//vfspk3.dll)
Initialized interface > shader module minor: (null) from GtkRadiant Shaders 
Manager
(C:/PROGRAM FILES/GTKRADIANT/modules//shaders.dll)
Initialized interface > image module minor: jpg from Image
(C:/PROGRAM FILES/GTKRADIANT/modules//image.dll)
Initialized interface > image module minor: tga from Image
(C:/PROGRAM FILES/GTKRADIANT/modules//image.dll)
Initialized interface > map module minor: quake3 from Radiant Quake3 map 
import/export module
(C:/PROGRAM FILES/GTKRADIANT/modules//mapq3.dll)
Initialized interface > model module v2 minor: md3 from Model loading module
(C:/PROGRAM FILES/GTKRADIANT/modules//model.dll)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 GTS/AGP/SSE2
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr 
GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements 
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels 
GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal 
GL_EXT_secondary_color GL_EXT_separate_specular_color 
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap 
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp 
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 
GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod 
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array 
GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region 
GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance 
GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners 
GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 
GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap 
GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 
Checking for extension 'GL_ARB_texture_compression'...Found
Checking for extension 'GL_EXT_texture_compression_s3tc'...Found
QE_LoadProject (C:\Program Files\Return To Castle 
Wolfenstein\main/scripts\user8.qe4)
basepath    : C:\PROGRA~1\RETURN~1\MAIN
entitypath  : C:\PROGRA~1\RETURN~1\RADIANT\
project file is version 4
Save project file 'C:\Program Files\Return To Castle 
Wolfenstein\main/scripts\user8.qe4'
texture compression disabled by preferences settings
vfs directory: C:\PROGRA~1\RETURN~1/MAIN
  pak file: C:\PROGRA~1\RETURN~1/MAIN/tg.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/sp_tourney0.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/sp_pak3.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/sp_pak2.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/sp_pak1.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/pak0.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/opstutze.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps6.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps5.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps4.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps3.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps2.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps1.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pakmaps0.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pak5.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pak4.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pak3.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pak2.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pak1.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_pak0.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/mp_bin.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/metro3.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/metro2.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/metro.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/kf_box.pk3
  pak file: C:\PROGRA~1\RETURN~1/MAIN/kdepot1.pk3
texture not found for shader: textures/radiant/notex

Could this last line be the problam? If so how do I address it?
 
Thanks,
cej3@aol.com