[Gtkradiant] extend light radius for light* entities

Timothee Besset gtkradiant@zerowing.idsoftware.com
Mon, 14 Apr 2003 09:59:39 +0200

Yes I suppose we could do something along those lines. Since it's more or
less specific to Q1 support, you should add this on the Q1 item:



On Mon, 14 Apr 2003 00:28:59 +0200
Tig <tigger@onemoremonkey.com> wrote:

> Would it be possible to extend the light radius code to include any
> entity that starts with 'light'. At the momenet radius and colour change
> only work with the classname 'light' but Quake has a number of light
> based entities (light_fluoro, light_globe, light_flame*, etc). I'm not
> sure if other games have light* entities so maybe this is a Q1 feature.
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