[Gtkradiant] [Bug 611] clipper tools not "always" use caulk

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 30 Sep 2002 12:19:10 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=611





------- Additional Comments From ydnar@shaderlab.com  2002-09-30 12:19 -------
Maybe instead of using caulk for clipped faces, we should create a new 
shader, "common/auto" that Q3Map will interpret as identical to the rest of the 
brush's faces surface/content/compile flags. That way if the user clips a brush 
textured with a trans/detail/nodraw, Q3Map will use those surfaceparms on the 
clipped face automatically. If a user clips a water brush, for instance, the 
new face will inherit the water surfaceparm and not end up with a solid block...