[Gtkradiant] [Bug 622] New: Big patch, for changelog see inside post
Sat, 28 Sep 2002 11:17:40 -0500
Summary: Big patch, for changelog see inside post
Two attachments will be created, one with the patch, one with a bmp that the
camera plugin needs (goes into plugins/bitmaps)
+ Added 'angles' support for models (misc_model/misc_gamemodel).
+ Prevented pivot drawing of model from scaling and rotating.
+ Cleaned up the dropdown boxes in the preferences a bit (all use
tables now, so not multiline).
+ Added 'Classic Key Setup' option to drag select configuration, this
drag-selects with ctrl+alt instead of shift.
+ Changed XYWnd::PositionView to position on the center of the
selection, not on the mins.
+ Added in-editor light envelope drawing. Outer circle is max envelope,
inner fullbright radius. Optional classic mode emulates the similar drawing
from Rituals and Ravens tools (not q3map correct, easier for the level designer
+ Upped MAX_TEXTUREDIRS to 256 (from 128).
+ Fixed patches not being drawn in XY window with colour of parent
+ Made paste to camera snap destination spot snap to grid.
+ Changed Select_Reselect to be much faster.
+ Fixed curve point drag-selection area not showing properly in XY
+ Fixed size info breaking over 9999.9 units.
+ Fixed AllocateSelectedPatchHandles not setting patchesmode to
+ Changed the horizontal and vertical tc shift spin control to have a
limit of 8192.
+ Moved SPoG's implementation of redisperse cols to a seperate function
and reinstated the old code.
+ Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
the clipboard to the current camera origin.
+ Added centerview functionality to 4 window mode. Ctrl+tab will focus
on the selection, or if non existant, on the camera.
+ Made sure settings set in savedinfo.bin get initialized to their
+ Added botclip filter (filters *botclip* and *monsterclip*).
+ Removed .reg from normal map saving, can only save as region
using 'Save region'.
+ Added outline style cycling (j) cycle between z buffered outlines and
selected colour rendering.
+ Added colour dialog to pick the colour of selected surfaces in the
+ Third coordinate for clip points now gets set to the center of the
+ Changed arbitrary rotation dialog to accept negative angles as well.
+ Changed texture alignment dialog to accept values up to 2 decimal
+ Fixed entity inspector to say 'Textures:' in the window title.
+ Changed entity inspector so that tab doesn't clear the epair value
field anymore, so it retains the value while jumping to it.
+ Disabling drag select now returns selection behaviour for groups to
the old behaviour as well (shift+click selects whole group).
+ Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
+ Added plugin toolbar and api.
+ Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
properly (well, not at all really).
+ Added misc_gamemodel drawing.
+ Ported drag select over from 1.3.
+ Fixed statusbar display of text (removed a bunch of \n's).
+ Added area selection in 3d view for patches.