[Gtkradiant] [Bug 611] clipper tools not "always" use caulk

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 27 Sep 2002 10:18:27 -0500


ttimo@idsoftware.com changed:

           What    |Removed                     |Added
                 CC|                            |spog@planetquake.com

------- Additional Comments From ttimo@idsoftware.com  2002-09-27 10:18 -------
ok this is not a bug, it's intended behaviour

if the first face shader of the brush being split is anything other than solid
AND opaque like caulk, then don't use caulk, just use the shader of the first
brush face.

XYWnd::ProduceSplitLists in xywindow.cpp
this is "spog code", and it rarely makes a lot of sense to me ;-)

But I guess that works fine as long as you are using a default texture that has
good properties. The problem comes from the fact that you use that weird grid
shader on the brushes.

I don't think we should act anything on this. We could think about adding a
message when the caulking doesn't trigger, but the problem is the splits
function is called on each refresh (which sucks), so that would be spamming
messages, even in legit cases. (could add a timeout and print msg only every few
seconds, but that sounds even worse)

suggesting WONTFIX