[Gtkradiant] [Bug 645] Lens Flare in Light Entity

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sun, 27 Oct 2002 23:35:14 -0600


ydnar@shaderlab.com changed:

           What    |Removed                     |Added
             Status|ASSIGNED                    |RESOLVED
         Resolution|                            |FIXED

------- Additional Comments From ydnar@shaderlab.com  2002-10-27 23:35 -------
In Q3Map 2.3.26.

- Added support for flares on entities. Use one of the following keys:
  "_flare" "1" -- use default flare (different for each game)
  "_flareshader" "path/to/flareshader" -- use a specific flare shader
  Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
  to get it to aim the correct direction, otherwise it defaults to pointing 
  downward. You cannot have omnidirectional flares...

Note to Raven: ...unless you want to circumvent the DotProduct on a flare 
surface's normal if it's set to { 0, 0, 0 } :)