[Gtkradiant] [Bug 637] 45 degree brush and texture angle bug with radiant and q3map

Shadowspawn gtkradiant@zerowing.idsoftware.com
Mon, 21 Oct 2002 12:52:40 -0400


Yes, sorry about the unclear pic, i was told 2 seconds after I posted it
that noone would be able to see it.

http://www.shadowspawn.net/temp/90_degree.jpg is a better shot, top is
radiant, bottom is post compile. (Its not intended to be sideways, I just
had to work around it after the compile.)

http://www.shadowspawn.net/temp/90_degree.htm is the brush in question. But
simply taking that brush and putting it into a hollow box doesn't duplicate
it.

Cloning the brush and putting it someplace else in the map doesn't do it
either, or at least with  my tests.

-ss

----- Original Message -----
From: <bugzilla-daemon@zerowing.idsoftware.com>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Monday, October 21, 2002 12:51 PM
Subject: [Gtkradiant] [Bug 637] 45 degree brush and texture angle bug with
radiant and q3map


> http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
>
>
>
>
>
> ------- Additional Comments From ydnar@shaderlab.com  2002-10-21
11:51 -------
> The left-most light texture near the floor. It was compiled with Q3Map2. I
> think it's a precision error where the X and Z normals are nearly
identical,
> and it's a rounding error choosing the projection.
>
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