[Gtkradiant] [Bug 539] New: some RTCW md3 issues

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 24 May 2002 04:30:18 -0500


           Summary: some RTCW md3 issues
           Product: GtkRadiant
           Version: 1.2
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: ttimo@idsoftware.com

Misc problems with some of the md3 we distribute..


From: Radiant Website User <>
To: TTimo <timo@qeradiant.com>
Reply-To: sda@elbrus.ru
Subject: GTKRadiant Bug Report
Date: Thu, 23 May 2002 07:09:14 -0500

This bug report was submitted from using the Bug Report
Submission Form on the QERadiant Website at 07:09:14 CDT May 23, 2002.



CPU/RAM/Operating System: Athlon1800+XP/256DDR/WINXP
Hard Drive Space: 3Gigs
Video Card/OpenGL Drivers: ASUS GeForce2Pro/wXP-2832.exe
Version of GTKRadiant: 1.2.7

Editing RTCW
In the editor i can't see skins on some of models, for instance:
and many more...
but what's most amazing is that CERTAIN models
(models/mapobjects/light/bel_lamp_top128.md3) shown in editor shaderless, but in
a game they're okay.
another thing: loading for the first time
models/mapobjects/light/bel_lamp_arm.md3 into the editor it is shadeless. after
saving it in the map and rebooting the editor it has shader on it!

another thing: shader textures/shader/truss_m07 shows in editor perfectly, but
when launching the game the surface with this shader goes shaderless

Cause of Error:
to reproduce this error just load any of above listed models and shaders and see
it doesn't work for many people in the community, i wonder why it didn't fixed
until this time ;) maybe there is fix in 1.2.8, but as stated in news only JK2
support was added, so i didn't bother getting it, maybe i'm wrong.


User Email: sda@elbrus.ru

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