[Gtkradiant] [Bug 535] New: New feature if possible

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 17 May 2002 14:58:31 -0500


           Summary: New feature if possible
           Product: GtkRadiant
           Version: 1.2
               URL: http://www.planetquake.com/pur3maps
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: rivrstyx@planetquake.com

I have a question about a feature that i used to be able to do in an editor for 
level design in Quake2. The editor was called Deathmatchmaker2. Its no longer 
around but this feature kicked ass.
You could choose an existing brush and pull up a 2d view of that brush. You 
then could choose another texture.. and draw a square, retangle, circle as if 
drawing another brush (and move it to where you wanted) over top the selected 
brush texture in 2d view and make a light that became part of that texture and 
was flush with the surface without splitting the selected brush. It become part 
of the existing texture. Could add as many lights as wanted along the wall or 
ceiling without splitting brush.**** I can't remember if you could rotate brush 
or choose 1 face since its been so long.
You also could draw over the selected brush texture the length of the wall in 
2d view the same way to add molding to top, bottom or anywhere you wanted it of 
a wall by selecting the texture you wanted and do the same as above..etc (even 
if sloped) and it would merge the drawn texture with the texture of the 
selected brush and be flush with the original brush when in the game. You could 
also make the texture fit the the drawn area.
I was wondering if this could be possible to merge textures together in the 
editor like this to make lights in ceilings and walls, molding on walls, 
designs on walls ,ceilings, colomns...etc. Would save alot of brush splitting 
and make some interesting use of textures i think if at all possible.
I hope i somewhat explained ok.

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