[Gtkradiant] Re: general question

Timothee Besset gtkradiant@zerowing.idsoftware.com
Fri, 3 May 2002 23:38:57 +0200

Well, we've put a lot of work into GtkRadiant 1.2/1.3 to make support for
other games 'easier'. Doesn't mean that's it's actually straightforward.
When working for support of a new game, we try to evaluate what media we
need to put together (shader scripts, md3s etc.), and what changes we need
to make to the editor. New models format, different map format, specifics
of the compiling tools.

We haven't really looked at what would need to be done for MoH support.
>From what I've heard the map format is different, and we will need to
introduce surface parameters (a-la-quake2). I don't know if there are any
other difficulties. The compile tools are probably not using the same
command line and monitored compiling approach as we do, so I'd expect that
part would have to be adapted too.

Were you sending this mail to check on our status, or is there an actual
possibility that EA would help us putting together an MoH game pack? Being
open source, we are always looking for new contributiors :-)



On Fri, 3 May 2002 10:35:08 -0700 
"Paiz, Rafael" <RPaiz@EA.com> wrote:

> Hi Timo,
> Your gtkradiant is a very useful tool I'd like to find out from you what
> your availability is to help us convert the version of radiant used in medal
> of honor to the new standard. This would be a great help as I'm trying to
> get our SDK into the hands of the development community.
> Rafael