[Gtkradiant] [Bug 502] sky in sp village1 is still screwed

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 03 May 2002 15:28:32 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=502

eviltypeguy@qeradiant.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Platform|                            |All



------- Additional Comments From eviltypeguy@qeradiant.com  2002-05-03 15:28 -------
if you look at bug 380, you'll see that I did indeed apply the 'fix' that they
had suggested

The change was this:

Index: scripts/skies.shader
===================================================================
RCS file: /cvs/WolfPack/scripts/skies.shader,v
retrieving revision 1.2
diff -u -3 -p -u -r1.2 skies.shader
--- scripts/skies.shader        14 Mar 2002 18:19:35 -0000      1.2
+++ scripts/skies.shader        2 Apr 2002 17:10:48 -0000
@@ -546,14 +546,16 @@ textures/skies/town_skydak
        skyparms full 200 -
        
        {
-               map textures/skies/dimclouds-jpw.tga
+               // gtkrad bugzilla entry # 380
+               map textures/skies/dimclouds.tga
                tcMod scroll 0.002 0.002
                tcMod scale 3 3
                depthWrite
                rgbGen const ( 0.4 0.4 0.4 )
        }
        {
-               map textures/skies/dimclouds-jpw.tga
+               // gtkrad bugzilla entry # 380
+               map textures/skies/dimclouds.tga
                blendfunc GL_ONE GL_ONE
                tcMod scroll -0.001 -0.005
                tcMod scale 5 5


I don't remember if I actually checked it to see if their 'fix' fixed it.




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