[Gtkradiant] [Bug 455] New: try q3ut2 mod setup

Timothee Besset gtkradiant@zerowing.idsoftware.com
Tue, 26 Mar 2002 19:50:07 +0100


It seems to work fine for a bunch of people. As usual we get a few 
surprising reports. It may be a problem recently introduced, I suspect 
something fishy with modifying the mapspath/ maybe. How is your q3ut2 
setup? Configured for a TC? Pointing to q3ut2/ only? Or with a +set fs_game

TTimo

At 12:45 26/03/2002 -0600, you wrote:

>Hey, this is all news to us (or at least me). Being a developer for Urban
>Terror, had I known earlier, I would have done something about
>it.  Sorry.  I'll try to look into this matter, and see what the other
>coders have to say (not sure if they're on this list or not)
>
>Thaddeus Parkinson
>Silicon Ice Development
>
>
>On Tue, 26 Mar 2002 bugzilla-daemon@zerowing.idsoftware.com wrote:
>
> > http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
> >
> >            Summary: try q3ut2 mod setup
> >            Product: GtkRadiant
> >            Version: 1.2-nightly
> >         OS/Version: All
> >             Status: NEW
> >           Severity: normal
> >           Priority: P2
> >          Component: editor
> >         AssignedTo: ttimo@idsoftware.com
> >         ReportedBy: ttimo@idsoftware.com
> >
> >
> > It's a TC, so supposedly we should run with it as the base path?
> > might be a problem actually, since the basegame is in the .game file?
> > try with fs_game / try with basegame .. lookup the crash
> > feedback welcome!
> >
> > --
> >
> > To: "Timothee Besset" <timo@qeradiant.com>
> > Subject: Re: hi
> >
> >
> > http://www.hfds.com/quakestuff/gtk_mod_setup.htm
> >
> >
> > i have tried again, and reinsytalled all, read your  link and others but it
> > wont work. when i start gtk and everyting is set up corectly. it crashes.
> > and i get a question under my xp-- if i want to send information to
> > microsoft, and its a dump of error codes i think.
> >
> >
> > when q3ut2 is a base folder and not baseq3. it will surely crash.
> > can iu tell why?
> >
> >
> > thank u any way...johan/sweden
> >
> >
> >
> > ----- Original Message -----
> > From: "Timothee Besset" <timo@qeradiant.com>
> > To: "cybbe" <silvergubben@hotmail.com>
> > Cc: <gtkradiant@zerowing.idsoftware.com>
> > Sent: Tuesday, March 26, 2002 8:41 AM
> > Subject: Re: hi
> >
> >
> >
> > > Thanks for the bullshit
> > >
> > > There's no problem with mod support that I know of. We've had mod support
> > > in GtkRadiant for months. So, prior to saying that we don't support mods
> > > in GtkRadiant, you should wonder were you fucked up yourself. I don't see
> > > any interesting reports of problems on the link you gave me. If you can
> > > come to us with precise information on what the problem is, then we can
> > > fix. Perhaps I need to remind you that GtkRadiant is an open source
> > > project, that it is a free tool, and that it evolves mostly from the
> > > testing and feedback of it's users. That's not what I call useful 
> feedback
> > > in any case, but it can become so if you go the extra mile and give me
> > > correct information.
> > >
> > > It's not really my problem if there's no specific support for Urban
> > > Terror. To me it sounds like someone (why us?) should put up a few good
> > > tutorials. The Urban Terror team maybe? In any case we'd be happy to host
> > > it on qeradiant.com, or at least to put some links from our site.
> > >
> > > I have written a short summary on how mod support works. You will see for
> > > yourself that it is extremely simple. Maybe this can be used as a 
> base for
> > > providing more mod-specific information.
> > > http://www.qeradiant.com/faq/index.cgi?file=216
> > >
> > > You can post this on the forum if you want. Let people know that it's
> > > their own editor and that it doesn't fall from the sky.
> > >
> > > regards
> > >
> > > TTimo
> > >
> > > On Tue, 26 Mar 2002 06:08:28 +0100
> > > "cybbe" <silvergubben@hotmail.com> wrote:
> > >
> > > > why cant u get gtk to work with urban terror mod..
> > > > there is hundreds of people tearing their hair of , in
> > > > agony of that incompability.
> > > > the use of another project and q3ut2 as a base folder is useless. gtk
> > will crash.
> > > > plez.....
> > > >
> > > > http://pub4.ezboard.com/furbanterrorcommunitydevelopers
> > > >
> > > > this is a forum for mapdevelopers , and 99% of the questions are pure
> > gtk incompability.
> > > >
> > > > nothing personal, just some info if u want gtk to gett better than 
> this.
> > > >
> > >
> >
> >
> >
> > ------- You are receiving this mail because: -------
> > Whoops!  I have no idea!
> >
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>
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