[Gtkradiant] [Bug ???] Textures menu a bit too long
Fri, 15 Mar 2002 12:52:02 -0000
> The naming as town_wall / military_wall / xlab_wall is a shortsighting on
> GM's side as it doesn't follow Q3's implicit conventions. And it breaks
> sub menu cascading, whereas wall_town wall_military wall_xlab would have
> worked just fine.
agreed, whoever did that needs a big wet haddock slapped in their face, to
have "No!" shouted out them and be told to go sit in the corner of the room.
Hoewever, would it really be that difficult to split all the "a_b"'s and
"b_a"'s into a list, sort it and create a sub menu for each instance of "a"
that has multible "b's" and a sub menu for each instance of "b" that has
multiple "a"'s ?
Maybe I could do a patch if you want me to, let me know..