[Gtkradiant] Black textures

Deletang Frederic gtkradiant@zerowing.idsoftware.com
Sat, 22 Jun 2002 15:49:58 +0200


--OROCMA9jn6tkzFBc
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Oops... forgot the log :)

On Sat, Jun 22, 2002 at 03:46:31PM +0200, Deletang Frederic wrote:
> Heya,
> I have another problem, All my textures (either targa or jpeg) goes black=
 in=20
> the texture browser, and redish in the OpenGL view, it happens with Mesa =
4.0.3,
> GtkRadiant 1.2.9/Linux, and my voodoo 3 :\
> Is it a known issue or something ?
>=20
> btw, I attached some lines from the console to this mail and you can get a
> screenshot at http://void.phear.org/screenshots.php?1024753122
>=20
> Regards,
>=20
> --=20
> Deletang Frederic - PGP pubkey available at http://pgp.phear.org
>         A8 A2 FD 8B 7D 91 2B 6E  77 61 87 48 15 5B 4D 3B       =20



--=20
Deletang Frederic - PGP pubkey available at http://pgp.phear.org
        A8 A2 FD 8B 7D 91 2B 6E  77 61 87 48 15 5B 4D 3B       =20

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GL_VENDOR: VA Linux Systems, Inc.
GL_RENDERER: Mesa DRI 20020221 Voodoo3 x86/MMX/SSE
GL_VERSION: 1.2 Mesa 4.0.3
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_MESA_window_pos GL_NV_texgen_reflection
QE_LoadProject (/home/ziga/.q3a/radiant/user0.qe4)
basepath    : /usr/local/games/quake3/baseq3
entitypath  : /usr/local/games/GtkRadiant-1.2/q3/
project file is version 3
Save project file '/home/ziga/.q3a/radiant/user0.qe4'
vfs directory: /home/ziga/.q3a/baseq3
vfs directory: /usr/local/games/quake3/baseq3
  pak file: /usr/local/games/quake3/baseq3/pak0.pk3
  pak file: /usr/local/games/quake3/baseq3/pak1.pk3
  pak file: /usr/local/games/quake3/baseq3/pak2.pk3
  pak file: /usr/local/games/quake3/baseq3/pak3.pk3
  pak file: /usr/local/games/quake3/baseq3/pak4.pk3
  pak file: /usr/local/games/quake3/baseq3/pak5.pk3
  pak file: /usr/local/games/quake3/baseq3/pak6.pk3
  pak file: /usr/local/games/quake3/baseq3/pak7.pk3
  pak file: /usr/local/games/quake3/baseq3/curry.pk3
  pak file: /usr/local/games/quake3/baseq3/mapmedia.pk3
  pak file: /usr/local/games/quake3/baseq3/common-spog.pk3
LOADED: textures/radiant/notex.tga
ScanFile: /usr/local/games/quake3/baseq3/scripts/entities.def
Map_New
Parsing shader files from /usr/local/games/quake3/baseq3/scripts/shaderlist.txt
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
Parsing shaderfile scripts/base_light.shader
Parsing shaderfile scripts/base_object.shader
Parsing shaderfile scripts/base_support.shader
Parsing shaderfile scripts/base_trim.shader
Parsing shaderfile scripts/base_wall.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/ctf.shader
Parsing shaderfile scripts/gothic_block.shader
Parsing shaderfile scripts/gothic_button.shader
Parsing shaderfile scripts/gothic_door.shader
Parsing shaderfile scripts/gothic_floor.shader
Parsing shaderfile scripts/gothic_light.shader
Parsing shaderfile scripts/gothic_trim.shader
Parsing shaderfile scripts/gothic_wall.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/organics.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skin.shader
Parsing shaderfile scripts/skies.shader
Following shader files are not referenced in shaderlist.txt:
base.shader
eerie.shader
gfx.shader
hell.shader
liquid.shader
menu.shader
models.shader
shrine.shader
sky.shader
test.shader
tim.shader
lightningnew.shader
explode1.shader
terrademoq3.shader
museum.shader
Looked for a '/home/ziga/.radiant/1.2.9/q3.game/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Reloading global prefs from file
file_sel_callback: allocate filename 0x88a4080
user select: '/usr/local/games/quake3\baseq3\textures\'
Loading 'textures'
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LOADED: textures/sfx/portal_sfx_ring.jpg
LOADED: textures/sfx/proto_zzztblu3.jpg
LOADED: textures/skies/blacksky.tga
LOADED: textures/sfx/rain.jpg
LOADED: textures/sfx/smallerblock3b3dim_pent.jpg
LOADED: textures/sfx/spawn_floor.tga
LOADED: textures/sfx/spawn_floord2c.tga
LOADED: textures/sfx/tesla1.jpg
LOADED: textures/sfx/cabletest2.tga
LOADED: textures/sfx/x_conduit.jpg
WARNING: textures/sfx/fog_black.tga has empty alpha channel
LOADED: textures/sfx/fog_black.tga
LOADED: textures/sfx/xian_dm3padwall.jpg
LOADED: textures/sfx/metalfloor_wall_14b.jpg
LOADED: textures/sfx/metalfloor_wall_5b.jpg
LOADED: textures/sfx/metalfloor_wall_9b.jpg
LOADED: textures/gothic_floor/q1metal7_98d_256x256.jpg
LOADED: textures/sfx/zap_scroll.jpg
LOADED: textures/sfx/zap_scroll2.jpg
LOADED: textures/skin/chapthroat2.jpg
LOADED: textures/skin/chapthroatooz.tga
LOADED: textures/skin/nibbles.tga
LOADED: textures/skin/skin1.jpg
LOADED: textures/skin/skin5.jpg
LOADED: textures/skin/skin6.jpg
LOADED: textures/skin/skin6move.jpg
LOADED: textures/skin/surface8.jpg
LOADED: textures/skin/tongue.jpg
LOADED: textures/skies/dimclouds.jpg
LOADED: textures/skies/inteldimredclouds.jpg
LOADED: textures/skies/bluetopclouds.jpg
LOADED: textures/skies/pjbasesky.jpg
LOADED: textures/skies/killsky_1.jpg
LOADED: textures/skies/xnight2_up.jpg
LOADED: textures/skies/space1_bk.jpg
LOADED: textures/skies/black_up.jpg
Loaded 596 shaders and created default shader for 0 orphan textures.
Dragging entire selection
Dragging entire selection
Dragging entire selection
Dragging entire selection


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