[Gtkradiant] [Bug 574] Add spritemodel support to all games, not just Halflife

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 17 Jun 2002 15:09:59 -0500


------- Additional Comments From ydnar@shaderlab.com  2002-06-17 15:09 -------
Sprites for lights/path corners/etc would be very useful. They would go a long 
way to making a complex map much easier to 'read' in Radiant.

As far as the key, is it even bound to an entity key at all? It should be an 
editor-specific thing, not something stored in the entity data.

But as long as we're going down that road, perhaps use __ prefix (double 
underscore) as a *Radiant* specific entity key?

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