[Gtkradiant] [Bug 574] Add spritemodel support to all games, not just Halflife
Mon, 17 Jun 2002 15:09:59 -0500
------- Additional Comments From email@example.com 2002-06-17 15:09 -------
Sprites for lights/path corners/etc would be very useful. They would go a long
way to making a complex map much easier to 'read' in Radiant.
As far as the key, is it even bound to an entity key at all? It should be an
editor-specific thing, not something stored in the entity data.
But as long as we're going down that road, perhaps use __ prefix (double
underscore) as a *Radiant* specific entity key?
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