[Gtkradiant] [Bug 574] Add spritemodel support to all games, not just Halflife

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 17 Jun 2002 04:10:03 -0500


------- Additional Comments From hydra@hydras-world.com  2002-06-17 04:10 -------
yes using "sprite" would be better, *but* that would mean changing the 
eclass_s structure.  When the entity definition goes xml i'll update the 
spritemodel module accordingly.

also, i know the alpha stuff is done at load time, but i'm not 100% sure that 
my opengl code's usage of the alpha channel is correct.

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