[Gtkradiant] RE: Quake II Editing

Pablo Zurita gtkradiant@zerowing.idsoftware.com
Wed, 12 Jun 2002 20:43:22 -0500

I'm working on Quake 2 support, the support for Quake 2 mods(including
game mods and engine mods) will have to be coded by the programmers of
each mod. I will just do the work for the normal Quake 2.<br><br>
At 10:01 AM 6/12/2002 -0400, you wrote:<br>
<blockquote type=cite class=cite cite><font face="arial" size=2>Are there
any plans for implementation of Quake II/Quake II mod editing. It would
be nice to have some of the features in GTKradiant to use for&nbsp;