[Gtkradiant] [Bug 197] Implement halflife and halflife mod support (counter-strike)

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 07 Jun 2002 14:56:37 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197





------- Additional Comments From hydra@hydras-world.com  2002-06-07 14:56 -------
"- TODO: HL doesn't have a BSP menu!"

what ?  it does here, and it works fine..
    
"- TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and
vfspak/ think about it, see if we really act on this (or do we need to abstract
the manager and some file format modules)"

yes, that's probably the way to go, though whether the manager should be in the 
core, or in a dll is another issue too.
the manager should be able to support a number of formats,  halflife requires 
(not now, but soon) the ability to read from PAK *and* WAD files.
(sprites and models are stored in pak files, textures are stored in wad files)

"- TODO: wtf is enginename="quake2" in hl.game"
see bug #449

"- TODO: I don't have a sample HL map to play with, so I didn't test the
changes against"

/me points ttimo at attachment 265 and mutters things under his breath.





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