[Gtkradiant] [Bug 197] Implement halflife and halflife mod support (counter-strike)

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 07 Jun 2002 09:55:49 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197





------- Additional Comments From ttimo@idsoftware.com  2002-06-07 09:55 -------
reviewed and applied 262 and 267
reworked the API changes and modifications in VFS and MAP modules
see CHANGES file for a TODO list of some things I've noted:

    - TODO: need to rationalize where the modules are placed and identify HL
specific modules
      (this affects the build system / post build step too)
    - TODO: seems to be a synapse crash when unloading plugins (hydratools)
      (looks like I didn't look at the plugin unload code yet actually)  
    - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1" 
    - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
    - TODO: imagehl duplicates some image functionality
      imagehl is supposed to be only for HL-specific image formats
      it 'adds' the required formats to the stuff that image makes available for
everyone already
    - TODO: HL doesn't have a BSP menu!  
    - TODO: rename mapq3/ into map/, the map module handles all .map formats
    - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and
vfspak/
      think about it, see if we really act on this (or do we need to abstract
the manager and some file format modules)
    - TODO: HL synapse.config needs to use maphl
    - TODO: wtf is enginename="quake2" in hl.game
    - TODO: I don't have a sample HL map to play with, so I didn't test the
changes against




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