[Gtkradiant] GtkR 1.2.10 release candidate

Timothee Besset gtkradiant@zerowing.idsoftware.com
Tue, 16 Jul 2002 16:43:29 +0200


The release is NOT OFFICIAL YET
Since the #mapcenter IRC is down, I am announcing this here for now. 
Planning on releasing it officially in a few hours.

If there is anything critical with those builds, please report ASAP so that 
we can cancel the release and fix.


- misc RTCW .def updates
see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 for details

Michael Schlueter
- misc GL code warnings fixes, improvements to the GL font code

- removed the "light 1" parameter from the shader files (RTCW & Q3)
this is an old/unsupported map compiler flag that was meant for shader flares
recent q3map versions produce .bsp that will crash RTCW/Q3 when used
- pk3 loading is case insensitive (loads .pk3 and .PK3)
- fixed a MAX_POINTS_ON_WINDING overflow situation in q3map (when reporting 
the error through debug stream)
- don't straffe when using Ctrl+Shift(+Alt)

Riant && TTimo
- Soldier Of Fortune II support:
- complete game pack for Sof2 editing, latest tools, sample maps from Raven
- png support in GtkRadiant
- texture compression support. This requires OpenGL 1.3 drivers. Can be 
disabled with a preferences setting
the textures are manipulated in a compressed format on the card, memory 
bonus is about 1/3 improvement
Sof2 textures are eating up a LOT of memory, texture compression brings an 
improvement, but it's still very heavy on mem
there are still some potential improvements regarding memory footprint, 
this will be for later versions

- Star Trek Voyager: Elite Forces media/scripts updates
- Jedi Knight II: Jedi Outcast media/scripts updates, contains the new 
elements from the second official SDK

- camera plugin for RTCW, support for .camera files editing
the plugin allows to manipulate camera paths and splines
- RTCW VFS is filtering the files depending on game mode
Single Player mapping will ignore mp_*.pk3
Multiplayer mapping will ignore sp_*.pk3

- fix to spawnflags getting corrupted when multiple entities are selected