[Gtkradiant] [Bug 359] New: mod-dir not being recognized at compile time

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sat, 26 Jan 2002 13:06:11 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359

           Summary: mod-dir not being recognized at compile time
           Product: GtkRadiant
           Version: 1.2.1
        OS/Version: Windows 2000
            Status: NEW
          Severity: blocker
          Priority: P1
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: nakedape@planetquake.com


- i am using GTKR1.2.1 with the full install of Q3/TA/Wolf editing assets.
- when switching to TA editing mode, the "fs_game" shows correctly in the gui 
Project settings as "missionpack" and the user0.qe4 gets updated correctly 
with "dir" "missionpack" but the OPEN dialog does not start inside 
the "missionpack" mod directory
- the TA textures, shader, and entities show up in the editor correctly but 
upon compiling the map the textures which are NOT present inside "baseq3" get 
all squished (a problem with the compiler not seeing "missionpack" correctly??)
- i am using Hr.O's edited "quakev2.qe4" (which adds in the "-fs_basepath" 
argument to all the compile options so compiling will work) which can be 
downloaded from here: http://hro.digitalarenas.com/quake3/quakev2.zip



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