[Gtkradiant] [Bug 326] shaders on gensurf generated terrains are scrambled.

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 22 Jan 2002 08:18:01 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=326

ttimo@idsoftware.com changed:

           What    |Removed                     |Added
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             Status|NEW                         |ASSIGNED



------- Additional Comments From ttimo@idsoftware.com  2002-01-22 08:18 -------
sounds like terrain load optimisation bug indeed
If we detect a terrain entity, we wait for the first terrain shader and re-use 
it without lookup everywhere (along with caulk). My guess .. we get the terrain 
shader wrong?



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