[Gtkradiant] [Bug 326] New: shaders on gensurf generated terrains are scrambled.

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 22 Jan 2002 01:57:04 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=326

           Summary: shaders on gensurf generated terrains are scrambled.
           Product: GtkRadiant
           Version: 1.2-nightly
        OS/Version: Windows 9x
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: rfm@redshift.com


I have a terrain I created in 1.1 using gensurf. The top is textured with
common/terrain, and all other surfaces are common/caulk. When I load the map in
1.2 (from this build
http://zerowing.idsoftware.com/nightly/GtkRadiantSetupWolf-1.2.1-01212002.exe)

the top surface is changed to common/caulk in the editor. Inspecting the map
file with a text editor shows that it does specify terrain. To get a simpler
test case, I generated a smaller terrain in 1.1, and loaded it into 1.2. This
time it changed all the caulk surfaces to terrain. I'll attach the second
example to the bug. 
Note that this map is not expected to compile, the simple act of loading it
triggers the bug on my system.
Also note that this terrain was generated with 1.1, and works correctly in 1.1,
so it is not a 1.2 gensurf bug.



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