[Gtkradiant] [Bug 229] Flush and reload shaders will tend to change all textures on selected brushes

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sat, 05 Jan 2002 21:38:05 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229

eviltypeguy@qeradiant.com changed:

           What    |Removed                     |Added
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           Platform|                            |All



------- Additional Comments From eviltypeguy@qeradiant.com  2002-01-05 21:38 -------
Line #424 of shaders.cpp is causing this, during QERAPP_ReloadShaders
g_ShadersTable.m_pfnTexture_SetTexture 
((g_ShadersTable.m_pfnQeglobalsTexturewin ()->texdef),
&(g_ShadersTable.m_pfnQeglobalsTexturewin ()->brushprimit_texdef));

is called, this causes any currently selected textures to be set to the 
currently selected one in the texture window, if I comment out this line in 
shaders.cpp all seems to work fine and a flush & reload doesn't cause the 
texture to be set, however, this may be the wrong fix(TM)....



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