[Gtkradiant] Re: vertex manuplation problem

Timothee Besset gtkradiant@zerowing.idsoftware.com
Wed, 2 Jan 2002 13:35:10 +0100


Use the snap to grid option, and turn off the 'vertex edit splits faces'
option. When vertex editing splits faces, it is very likely that the
produced brush can't be saved correctly with integer plane coordinates. So
when you copy paste it, it will go back to a 'saveable' state. 

There is no workaround for that until we start changing the format used
for brushes.

regards

TTimo

On Wed, 2 Jan 2002 13:54:00 -0800
Hakan YŁksel <hakanyuksel@3tegames.com> wrote:

> Hi, 
> I am using the GtkRadiant-1.1.2-nightly. I've got a serious problem. The
> explanation is below:
>  
> I modify brushes by vertex manuplation to create rocky areas or terrain.
> After that, i change brush's texture or copy-paste it. When i do these,
> brush's  shape also changes. ( Some of the vertex's position changes )
> How can i prevent this  side effect?
>  
> Thanks a lot....
>  
>