[Gtkradiant] [Bug 238] Patch Inspector Problem
Mon, 09 Dec 2002 02:43:43 -0600
------- Additional Comments From firstname.lastname@example.org 2002-12-09 02:43 -------
Q3Map *always* biased textures on surfaces, it just didn't take into account
perceptual biasing, I.E. getting jumppad shaders with an animated clampmap to
appear centered on the pad.
Additionally, there is the issue of HW texture coordinate precision. They get
chopped to some 12.4 or 24.8 fixed point internal precision for texel lookups.
Texture swimming/snapping on large faces, especially with large textures is
particularly noticable, moreso on older cards.