[Gtkradiant] [Bug 614] Surface inspector always applies one texture on the selected
Wed, 28 Aug 2002 10:16:12 -0500
It was a kinda asspain until I figured out what it did.
without going all out on the ui for very little reward, the simplest solution would be to check each parameter for each selected face and if they don't match up, just leave it blank. forget tristate, etc. this would let the user set, for example, the texture on the face without changing the coords, or pan all faces the same amount.
This would save some time for the mapper, but again... as long as ppl know how it works (read: its in the documentation) it's not much of a problem.
On Wed, 28 Aug 2002 06:29:21 -0500, firstname.lastname@example.org babbled something about:
>Yeah that's sort of what I'm saying. I don't think Shod is subscribed to
>this mailing list though. This is typically legacy behaviour, but I don't
>see how we could tweak this behaviour either. Adding some kind of ability
>to only work on texture settings, only work on texture names etc.,
>coupled with some tri-state for the items .. a lot of work with the UI,
>doesn't sound very realistic anyway.