[Gtkradiant] Re: Gtkradiant digest, Vol 1 #566 - 8 msgs

Tig gtkradiant@zerowing.idsoftware.com
Tue, 6 Aug 2002 21:29:29 +0200

The -fast option in ydnar's q3map is pretty damn fast. If there was some
way to compile a lightmap for a region that a user was working on (even
waiting 30 seconds or so) would be much better than the current option
of compile and test in game.

It would only be a guide to what the lights would look like but still be
pretty cool.

On Tue, 6 Aug 2002 10:36:24 -0700
"ydnar" <ydnar@shaderlab.com> wrote:

> It recalculates the lightmaps on the fly after light positions/values
> changed, but without shadows. Tim Sweeney mentioned something about
> UnrealEd's lighting algorithm and it sounded like VLight.
> Bert: Rendering static lightmaps in Radiant would be the goal, so yes,
> a lighting compile would be necessary.
> y