[Gtkradiant] Fw: GTKRadiant Bug Report
Sun, 28 Apr 2002 15:14:33 -0700
This bug is really frustrating. It's been reported for a few months now,
and I've released multiple builds that supposedly fix the problem.
It has something to do with the old z-read light flares (MST_FLARE
dsurfs) in the BSP from Q3Test. Since neither Quake 3 nor RTCW render
them at all, I changed the code to completely suppress them.
There is a -flares switch which re-enables them if used in the BSP phase
On Sunday, April 28, 2002, at 01:07 PM, Timothee Besset wrote:
> PS: I've asked for a sample map obbviously, because this isn't worth
> as it is now anyway.
> On Sun, 28 Apr 2002 22:01:42 +0200
> Timothee Besset <email@example.com> wrote:
>> Looks like the latest q3map 1.x we had released has some issues? Anyone
>> has some insights?
>> Begin forwarded message:
>> Date: Sun, 28 Apr 2002 15:03:47 -0500
>> From: Radiant Website User <firstname.lastname@example.org>
>> To: TTimo <email@example.com>
>> Subject: GTKRadiant Bug Report
>> This bug report was submitted from 126.96.36.199 using the Bug Report
>> Submission Form on the QERadiant Website at 03:03:46 CDT Apr 28, 2002.
>> BUG REPORT
>> CPU/RAM/Operating System: AMD Athlon XP 1.47GHz/768MB/Windows XP
>> Hard Drive Space: >5 Gigs
>> Video Card/OpenGL Drivers: Nvidia GEForce 3 ti200/ latest stable
>> Version of GTKRadiant: 1.2.6 nightly
>> When using texture lighting in an outdoor area (possibly indoors too)
>> Wolfenstein will lock up whenever that light is looked at.
>> Cause of Error:
>> Added texture light. Changing back to q3map.exe from the 1.2.1 release
>> fixed the problem.
>> User Email: firstname.lastname@example.org
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