[Gtkradiant] [Bug 467] radiant accepts to load textures with spaces in name?
Tue, 23 Apr 2002 09:20:48 -0500
------- Additional Comments From firstname.lastname@example.org 2002-04-23 09:20 -------
- make texture dir search ignore files with invalid names
that is what actually needs to be done
- make surfacedialog ignore invalid names
it used to work this way, make sure it still does
- 2) game-specific method:
make quake-specific texdefs ignore invalid names
there is no 'quake-specific' anything. Radiant doesn't deal with textures that
have spaces in their names, all there's to say about it.
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Whoops! I have no idea!