[Gtkradiant] [Bug 467] radiant accepts to load textures with spaces in name?
Tue, 23 Apr 2002 08:16:58 -0500
------- Additional Comments From firstname.lastname@example.org 2002-04-23 08:16 -------
what I can tell from looking at the current code:
we used to have 'CheckName' called during map load and map save to avoid any
'space in texture name' problems. this got dropped during the switch to a .map
fixing the name in SetName would work, but it's a hack. and it doesn't verbose
the operation: ideally we want to say 'you are trying to use a texture/shader
name that has spaces in it'
CheckName should be used when loading textures from disk (something I'm not sure
we were doing before), and should be used in the map load/save process
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Whoops! I have no idea!