[Gtkradiant] [Bug 238] New: Patch Inspector Problem
Thu, 18 Oct 2001 20:26:51 -0500
Summary: Patch Inspector Problem
OS/Version: Windows 2000
Fitting a texture to a patch in the patch or surface inspector fits the T: in
rows from 0 to -1 instead of 0 to 1.
Not noticeable unless you use a clampmap, in which case the clamped texture is
one texture width off.
Probably a bad explanantion, but it's very reproduceable. Just create a simple
patch mesh, fit the texture to it, and then open the patch inspector. Look at
the T: values for the rows, and you'll see that they are 0, -0.5, and -1 in
rows 0, 1, and 2 respectively, whereas they should be 0, 0.5, and 1.
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