[Gtkradiant] GtkRadiant 1.1-TA-RC2

Pablo Zurita gtkradiant@zerowing.idsoftware.com
Mon, 14 May 2001 17:28:06 -0400

1) Yeah, I made some notes in the CHANGES included in the src zip.
2) I haven't been able to compile in Linux because I am having some issues 
with my Debian partitions, I may have to reinstall everything.
3) No, in fact I didn't know there was a new plugin API, whats the URL or 
module in the CVS?


At 11:01 PM 5/14/2001 +0200, you wrote:
>I will be merging that into the tree tomorrow. You have a few lines for 
>docs/developers/CHANGES and the changelog?
>Also: is it linux friendly? You tried building it on linux?
>#3) did you make sure it's building against the latest GtkRadiant plugin 
>APIs (which was changed this weekend)
>At 16:53 14/05/2001 -0400, you wrote:
>>Ok, the source is here: 
>>http://www.gtkradiant.com/Fishman/GenSurf/^Fishman-GenSurf105-Src.zip and 
>>the binary is here: 
>>http://www.gtkradiant.com/Fishman/GenSurf/^Fishman-GenSurf105-Bin.zip. I 
>>tested it several times and I didn't see any bug or error.
>>At 04:22 PM 5/13/2001 +0200, you wrote:
>>>Actually I'd rather have this file as source code. I need to pack it 
>>>with the linux setup too. It's good habit to release win32 and linux 
>>>versions in sync. I'm also waiting on djbob for his source .. I might do 
>>>more porting on bobtoolz today though.
>>>At 00:40 13/05/2001 -0400, you wrote:
>>>>Ok, I will not be able to finish GenSurf 1.1, instead 1.05. To the 
>>>>changes listed in TTimo's post, I also added a checkbox in the texture 
>>>>tab to add the terrain key in GenSurf(for TA maps). My plan is to be 
>>>>able to add all the keys used in the terrains in GenSurf, but due to 
>>>>lack of time I couldn't do it, sorry. Also, Hydra and myself added snap 
>>>>to grip functionality also(Hydra made the code, I added it to the GUI). 
>>>>Ok, thats all, the Gensurf bin is here: 
>>>>http://www.gtkradiant.com/Fishman/gensurf/fishman-gensurf-bin.zip I 
>>>>will release the source once I clean it up. CYA
>>>>At 06:56 PM 5/12/2001 +0200, you wrote:
>>>>>There is a release candidate build of GtkRadiant 1.1-TA available. We 
>>>>>will release it shortly if nothing unexpected comes up.
>>>>>You can grab it from:
>>>>>I will upload the equivalent linux binary at the same place later tonight.
>>>>>This release was long overdue and I'm pleased to see it come out the 
>>>>>door. The changelog does not reflect anything major, but a LOT of bug 
>>>>>fixes and improvements. Mostly by SmallPileOfGibs who learnt C/C++ 
>>>>>recently and contributed a lot of patches. Kudos to Spog!
>>>>>This new release also marks a lot of changes in the project 
>>>>>organisation. Loki is no longer involved in the developpement, and the 
>>>>>project ressources are hosted at a new location ( 
>>>>>http://zerowing.idsoftware.com ). Those changes are among the reasons 
>>>>>which made this release come in so late. Hopefully this means that the 
>>>>>developement cycle is back on track and that there will be more 
>>>>>regular releases from now on.
>>>>>GtkRadiant 1.1-TA Changes
>>>>>- Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
>>>>>- Fixed setting an origin for multiple brushes to use origin point of 
>>>>>fixedsize entities
>>>>>- Fixed mirroring and rotation of fixedsize entities including misc_model
>>>>>- Fixed undo/redo on multiple entities to link brushes to entities 
>>>>>- Fixed "view > entities as.." menu to display correct default setting
>>>>>- Fixed "view > entities as.." toolbar button to show menu
>>>>>- Changed selection-area of edge/vertex control handles to stay 
>>>>>constant when zoomed
>>>>>- Fixed undo on ctrl+G SnapToGrid
>>>>>- Fixed origin drift on saving misc_model with null md3Class
>>>>>- Fixed creation of cap for 'Bevel' type patches
>>>>>- Fixed inverted cap being created for 'Endcap' type patches
>>>>>- Fixed inverting patches on mirror operations
>>>>>- Added snap-selected-to-grid affects only the patch points selected
>>>>>- Fixed texture quality slider adjustment
>>>>>- Changed Patch Inspector Horizontal/Vertical increment to use pixel 
>>>>>values (default 8)
>>>>>- Changed Patch Inspector Horizontal increment to subtract from S 
>>>>>values but not T values
>>>>>- Changed Patch Inspector Stretch spinner to do something useful
>>>>>- Changed Patch Inspector Stretch default amount to 0.5
>>>>>- Changed Arbitrary Rotation dialog to reset rotation spinner values 
>>>>>to 0 on Apply
>>>>>- non-monitored BSP compiling: sending q3map output to temp/junk.txt 
>>>>>!! stops output in console window !!
>>>>>- Fixed Patch_Naturalize to calculate T values backwards, correcting 
>>>>>texture vertical flip
>>>>>- Changed patch row/column Insert/Remove to interpolate/extrapolate 
>>>>>from existing curves
>>>>>- Fixed point selection on patches when new points are added
>>>>>- Fixed redundant edge/vertex handles being created for patch brushes 
>>>>>and fixedsize brushes
>>>>>- Fixed refusal to activate brush vertex-drag mode if any patches are 
>>>>>- Partly fixed Undo picking up patch point drags when no points are 
>>>>>- Fixed behaviour of vertex selection on patches
>>>>>- Fixed patch point colours in textured mode in cam window
>>>>>- Changed patch point selection to update selection pool on each 
>>>>>selection click
>>>>>- changed: Curve > matrix > redisperse > rows/columns
>>>>>     treat a patch as independent 3x3 sections when doing redispersal
>>>>>- rewrote patch cap texturing functions to be more reliable
>>>>>- fixed clipper-caulker bug
>>>>>- fix 2pt-clip orientation problems
>>>>>- overall changes and improvements to the brush filtering and 
>>>>>view/hide code
>>>>>- fixed some grid drawing code, camera widget drawing (2D views), and 
>>>>>min/max world coordinates bugs
>>>>>- new splash screen
>>>>>- *.pfb filter in prefab load dialog
>>>>>- gtk-gensurf 1.0
>>>>>   Now the user is allowed to make terrains bigger than +/-8192
>>>>>   New Green/Black theme for the preview window.
>>>>>   Line antialiasing for the preview window.
>>>>>- bspc 2.1f
>>>>>- clean shaders for Quake III and Quake III: Team Arena
>>>>>- brush primitives only: texture adjustments commands (shift+arrows) 
>>>>>are interpreted relative to the camera view
>>>>>- improved the conversion prompt when there's a reguar/BP texturing 
>>>>>- trying to print out more information if parse error occurs while 
>>>>>loading a map
>>>>>- texture locking in BP mode for axis flip and axis rotation
>>>>>- better undo in BP mode
>>>>>- fenris #2866, added a pref to turn on/off name conflicts resolution, 
>>>>>rewrote the whole algorithm
>>>>>- fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids
>>>>>- fenris #2867, limiting the amount of "spawnflags" "0" appearing in 
>>>>>- Added back texture increments follow grid
>>>>>- Raised the brush max size to world size
>>>>>- Fixed vertex edit prefs broken (Vertex editing splits faces / doesn't)
>>>>>- New Gtk file selector on win32 (the same as earlier added to linux 
>>>>>- Fixed shader blending on terrain maps bug
>>>>>- Added undo for patch redisperse rows and patch redisperse cols commands
>>>>>- Fixed the minus key on numeric keypad being ignored
>>>>>- Fixed sleep mode not restoring windows correctly
>>>>>- Fixed some minimize/restore issues on floating views mode
>>>>>- Added an option to keep the Z and XY views on the same window in 
>>>>>floating views mode
>>>>>- Fixed elapsed time displayed by q3map
>>>>>- Fixed q3map is crash if a .shader file is referenced in shaderlist 
>>>>>and not found
>>>>>- Minimize all windows when the main window is minimized in floating 
>>>>>views mode
>>>>>- Added new filter system based on FAKK2 Radiant
>>>>>- Fixed View/Show/Entities menu not being checked correctly
>>>>>- Fixed "Invert Selection" command selecting hidden brushes
>>>>>- Fixed q3map crash when trying to load missing pcx files
>>>>>- Fixed q3map not finding .bmp files for the terrain alpha map
>>>>>- Fixed Surface Inspector spin buttons rate (#2776)
>>>>>- Fixed some shortcuts not appearing on menu items (#2786)
>>>>>- Using RC file to tweak the font size on win32 (gtkradiantrc), looks 
>>>>>much nicer now!
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