[Gtkradiant] [Bug 127] New: cant see any patch mesh that has no surface area facing the viewport

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 23 Jul 2001 02:30:31 -0500


           Summary: cant see any patch mesh that has no surface area facing
                    the viewport
           Product: GtkRadiant
           Version: 1.1-TA
        OS/Version: Windows 2000
            Status: NEW
 Status Whiteboard:
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: ramnor@rediffmail.com

i have no problems with the 3d viewport but am unable to see some bezier 
patches in the other viewports, (its not because i have trouble seeing them -
the lines arent visible at all! + this bug was noticed by another person on 

the best way to describe this is that i cant see any patch mesh that has no 
surface area facing the viewport.

for example if i create a brush and convert to curve>cylinder i cant see it 
from the xy/top view. if i were to use selection>rotate>rotateX on it i would 
then be able to see it in xy but wouldnt be able to see it in xz. 

another example: if i were to make a brush into a "simple patch mesh" i can see 
it in xy/top but not xz or yz. if i were to use selection>rotate>rotateX on it 
i would then be able to see it in xz but not yz or xy.

last example: if i were to make a brush and convert to curve>cone i can see it 
in all the viewports because there is surface area visible in all 3 views.

i used the clean option and created this console log from the default settings. 
it is from me starting radiant, drawing a brush, making it a cylinder, then 
closing radiant. my videocard is a 3Dlabs vx1 32MB agp model.

Started logging to C:/Program Files/Quake III Arena/GtkRadiant/radiant.log
Attemping to load RC file C:\Program Files\Quake III 
Loading GL library: opengl32.dll ...Done.
GL_EXTENSIONS: GL_EXT_bgra GL_EXT_texture_object GL_EXT_polygon_offset 
GL_WIN_swap_hint GL_EXT_vertex_array GL_ARB_multitexture GL_SGIS_multitexture 
GL_EXT_texture3D GL_EXT_rescale_normal GL_EXT_texture_edge_clamp 
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_blend_subtract 
GL_EXT_blend_minmax GL_HP_occlusion_test GL_KTX_buffer_region 
GL_Autodesk_valid_back_buffer_hint GL_EXT_multi_draw_arrays 
QE_LoadProject (C:/Program Files/Quake III Arena/baseq3/scripts\user4.qe4)
basepath    : C:\PROGRA~1\QUAKEI~1\baseq3
mapspath    : C:\PROGRA~1\QUAKEI~1\baseq3\maps
entitypath  : C:\PROGRA~1\QUAKEI~1\GTKRAD~1
texturepath : C:\PROGRA~1\QUAKEI~1\baseq3\textures
game        : Quake III Arena
project file is version 2
Setting current project in prefs to C:/Program Files/Quake III 
Eclass_InitForSourceDirectory: C:\PROGRA~1\QUAKEI~1\GTKRAD~1
ScanFile: C:/PROGRA~1/QUAKEI~1/GTKRAD~1/entities.def
Unable to load scripts/shaderlist.txt, shaders not loaded!
Initialize pak file path: C:\PROGRA~1\QUAKEI~1\baseq3
WARNING: textures/radiant/notex.tga has empty alpha channel
LOADED: textures/radiant/notex.tga
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
Parsing shaderfile scripts/base_light.shader
Parsing shaderfile scripts/base_object.shader
Parsing shaderfile scripts/base_support.shader
Parsing shaderfile scripts/base_trim.shader
Parsing shaderfile scripts/base_wall.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/ctf.shader
Parsing shaderfile scripts/gothic_block.shader
Parsing shaderfile scripts/gothic_button.shader
Parsing shaderfile scripts/gothic_door.shader
Parsing shaderfile scripts/gothic_floor.shader
Parsing shaderfile scripts/gothic_light.shader
Parsing shaderfile scripts/gothic_trim.shader
Parsing shaderfile scripts/gothic_wall.shader
Parsing shaderfile scripts/liquid.shader
Parsing shaderfile scripts/organics.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skin.shader
Parsing shaderfile scripts/sky.shader
Loaded plugin > Texture tools for Q3Radiant
Loaded plugin > Portal Viewer for Q3Radiant
Loaded plugin > GenSurf for Q3Radiant
Loaded plugin > Curry for Q3Radiant
Loaded plugin > Pk3Man for Q3Radiant
Loaded plugin > bobToolz for GTKradiant
Entering message loop
Side stretch
Gdk-WARNING **: gdk_property_delete: General case not implemented
Start writing prefs
MRU_Save... OK
Done prefs
Gdk-WARNING **: gdkwindow-win32.c:989: SetParent failed: Invalid window handle.
Gdk-WARNING **: gdkwindow-win32.c:996: MoveWindow failed: Invalid window handle.
Gdk-CRITICAL **: file gdkcolor.c: line 49: assertion `private->ref_count > 0' 
Releasing brushes...Done.
Releasing entities...Done.
Freeing world entity...Done
FreeShaders...Done.Shutting down GL ...Done.
Gdk-CRITICAL **: file gdkcolor.c: line 49: assertion `private->ref_count > 0' 
Closing log file