[Gtkradiant] [Bug 275] New: Keyvalue Filter (with SP in mind)

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sun, 23 Dec 2001 18:47:13 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275

           Summary: Keyvalue Filter (with SP in mind)
           Product: GtkRadiant
           Version: 1.1.1
          Platform: All
        OS/Version: Windows 9x
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: lunaran2@aol.com


My original idea was to increase the number of spawnflags that GTKR will allow 
in a .def file (it's capped at no more than 8 drawn in the entity dialog 
currently), with the idea of adding easy-medium-hard-coop flags for Q3SP, but 
that still left me with filtering problems and may not be possible anyway.

Since the filter-by-difficulty code and difficulty-spawnflag is probably still 
floating around in there somewhere from the Q2 days, I thought it might be nice 
to have the ability to switch that on in the preferences, but that seemed 
rather self-serving since the majority of people aren't going to need 
difficulty flags.

With all that rambling done, what you could do instead that would still be 
quite useful for people as a whole would be to add a Keyvalue option to the 
show/hide filtering.  If someone wanted to filter out all spotlights, they 
could filter them out by keyvalue - "where classname == light && target == *". 
Or all the ammo, or all the buttons, or anything more specific than "funcs" 
or "translucent" that's available now that they could possibly hope to.  In my 
case I could move difficulty flags to keyvalues just like notsingle or notteam 
are now and still be able to filter them for ease of difficulty tweaking.



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