[Gtkradiant] [Bug 147] New: Removal of Node with unbound volume errors

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Wed, 15 Aug 2001 03:02:57 -0500


           Summary: Removal of Node with unbound volume errors
           Product: GtkRadiant
           Version: 1.1-TA.1-nightly
               URL: http://q3center.com/php-
        OS/Version: Windows 9x
            Status: NEW
 Status Whiteboard:
          Severity: normal
          Priority: P2
         Component: tools
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: univac2000@hotmail.com

i have been working with GTKradiant nightly for several weeks, and have run 
into various issues. Most of the issues i was able to track down and correct 
through much searching and trial and error.
Heres my problem, hope i am directing this to the right people. Please let me 
know to whom i should direct questions of this sort if i am in error :)

I am working on "piLLcity CTF'. I have provided a link to a pk3 for testing.


when i am compiling the map, i get 25 messeges in a row of the error: "Node 
with unbound volume". (NWUV)
The map seems to BSP ok, and Vlight as well. I havnt run a full VIS on it yet 
until i correct the errors.

I have done several searches for anything regarding NWUV, and have come up with 
only one reference to correcting it. One site i found said to use gtkradiant to 
compile the map (instead of q3build for example) and it would select the nodes 
for me and let me delete them, but I have had no luck. Can i just go in and 
remove the nodes manually with a text editor? Since i was told to use 
GTKradiant to remove them, maybe gtkR isnt detecting them when it should be? If 
I can find out what is causing the error, you can determine what i am doing in 
GTKradinat that is making invalid stuff.

If you look at the map, it is one of the biggest, most impressive quake3 maps 
out there. I want to get it running so i can release the map (and get a job!). 
It is a good test of your tools as it is quite large and addresses many aspects 
of the quake3 engine simultaneously. The map is within normal bounds, its not a 
complete q3 choker.

Please email me any suggestion, this has been a huge problem for me, my future 
as a level designer depends on fixing this problem! :)

Thank you so much, i would pay you guys $$$ for what you do, if i could!


Scott McCall
(A.K.A.) "piLL" - The handgrenade master -