[Gtkradiant] new IMap branch with .map module work
Sat, 11 Aug 2001 09:28:07 -0500
Ok, good to know! Depends on the time involved with it, but support for
FAKK2 might be a good thing too. I was talking with Ritual's CEO yesterday
at QuakeCon about it, and he obviously thinks it would be great :-) Getting
Quake1 support in first might be better for the buzz, I don't really know.
I'll keep you guys posted on what's happening anyway, I still need to
finish up a lot of the module transition before others can start hacking
into it. There may be some open tasks though, for which I would gladly
accept patches. I'm thinking about listing the interfaces required by the
editor in a seperate XML file and parsing it in (instead of the
g_RequiredModules struct we are currently using) .. I will probably add
that as a bug report / enhancement thing.
At 10:23 AM 8/10/2001 +0000, you wrote:
>If I manage to scrounge up enough bloody time (stupid salary jobs, they
>because they know they can!) I'd be more than glad to take a hack at it, maybe
>some of my quakeforge experience will help (rrriiggghtttt) ;p
>I like the module idea, since there are a few quake engine games i'd like
>able to edit with the Linux version of GtkRadiant...such as Heavy Metal: FAKK2
>(i'm in the linux beta for it at the moment...), Quake 1&2...
>For those that someone else doesn't hack up, i'll be more than glad to try :)
>But anyway, at the very least i'll volunteer for attempting the Quake 1 .map
>module. I've played with darkplaces/quakeforge (and contributed a few
>patches), so I might understand it enough to hax0r something.
>On Fri, Aug 10, 2001 at 09:54:19AM -0500, Timothee Besset wrote:
> > New IMap branch, some info for curious people..
> > <TTimo> I commited some stuff to the IMap branch
> > <TTimo> it compiles, but it won't run cause it's missing a bunch of
> > initialization
> > <TTimo> but it's going down the road where the map loading code is
> > completely taken outside of the core
> > <TTimo> so I'm very happy with it, even though it looks like more work
> > I would have actually liked to have doing it
> > of course, you should check docs/developer/CHANGES when you have the
> > to make sure you follow the new stuff. I will obviously need to work some
> > more on the branch before others could use it, but in say 1-2 weeks we
> > should be able to start writing .. a Q1 map loading module for instance?
> > (heh, who's up for that?)
> > TTimo
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