[freespace2] Questions...

Edward Gardner edg at deckersds.com
Mon Mar 3 20:13:57 EST 2003


Just tell him you did it and reference the fact it came from fs2_open ;)

We keep having a stalled attempt at a *nix build, so right now we're
primarily concentrating on gameplay stuff.

Edward "Inquisitor" Gardner
Project Facilitator
Freespace 2 Source Code Project
inquisitor at deckersds.com

----- Original Message -----
From: "Taylor Richards" <mtrs at bellsouth.net>
To: <freespace2 at icculus.org>
Sent: Monday, March 03, 2003 12:35 PM
Subject: Re: [freespace2] Questions...


> On Fri, 2003-02-21 at 14:32, Taylor Richards wrote:
> > On Fri, 2003-02-21 at 10:24, Mark Brody wrote:
> > > Also, many mods are incorporating FS2_open features in their next
releases
> > > (the B5 folks really want fighter beam weapons, for example).
> >
> > I haven't been paying a large amount of attention to this but I have
> > browsed the discusions.  For Release2, B5 isn't going to have fighter
> > beam weapons as far as I know.  Last I read R2 was going to incorporate
> > some changes (probably glow maps by my guess) but nothing major though
> > more features would come in to play with future releases.
>
> Don't mind me, I'm talking out of my ass ;-)  From TBP website: "It is
> expected that TBP will be using 3.5 or greater when Release 2 is finally
> pushed through the door."  The "or greater" is kind of scary since
> another release could come out before R2.  They may try and get fighter
> beams in there after all and make use of some new sexps plus who knows
> what.  When R2 comes out I'll see what it's using from FS2_Open 3.x and
> try and send a patch with as many of those additions as I can.
>
>
> For Steven or Dan to answer, is the intent on keeping up with what
> fs2_open is doing or just to get *nix build working great?
>
> Also, I put in the timer.cpp changes committed this weekend to the
> fs2_open cvs by penguin but I don't know the best way to give credit to
> that fact.  I thought about just adding a comment to the bits of code I
> used but I'm not sure.
>
> I did the timer.cpp changes to possibly fix two problems but it didn't
> help one and I've got to send a patch to the other guy.  If neither
> problem is fixed then I probably won't even submit the patch unless it's
> actually wanted/needed.
>
>
> Taylor
>
> --
> Taylor Richards <mtrs at bellsouth.net>
>





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