[freespace2] support for polish version of freespace 2

Bradley Bell btb at icculus.org
Mon Mar 3 14:02:05 EST 2003


Quoting Taylor Richards <mtrs at bellsouth.net>:

> On Mon, 2003-03-03 at 05:31, rraptorr wrote:
> > On 3 Mar 2003, Taylor Richards wrote:
> > 
> > > You can put a POLISH_BUILD in the Makefile just like the GERMAN_BUILD
> > > and set the default Language to Polish in localize.cpp to avoid editing
> > > the ini file by hand.  A few extra lines of code and another build
> > > option but otherwise it might end up having to be added to the FAQ if
> > > people start complaining.
> > 
> > Yes, I know this, but polish players still have to do something more than
> > ./configure;make. Most people do this without thinking or reading docs.
> > And with POLISH_BUILD they would have to recompile source.
> 
> Yeah, but they are going to have to read the docs anyway to figure out
> why it crashes unless they add Language=Polish.  A build option would
> help those who would do a quick look at the Makefile and skip the docs. 
> A build option would also help anyone doing an installer since there are
> no further steps to get the game running after installation.  I think
> that for non-doc-readers it's going to suck either way.
> 
> For those using a pre-built binary they still have the option of editing
> the ini file.  POLISH_BUILD is only going to set the preference of
> language if not already specified rather that prevent changing it.  This
> is just one of those cases where a launcher would come in handy since
> you could just select the language from a list.

Why exactly does it crash?  I'm guessing because the data files themselves are
different?  If they're different enough to cause a crash, surely there is a way
to autodetect the language at runtime.

-brad





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