[freespace2] New FS1 patch soon
tigital
tigital at mac.com
Mon Jan 20 16:17:50 EST 2003
>
>Networking code can be tested with -DFS1_NET, nebulae with -DFS1_NEBULA,
>suns with -DFS1_SUNS. The only other real problem with the game that I
>know of I haven't been able to recreate, no damage to a cargo
>container. I think this may be related to a problem that tigital saw in
>the OSX port but I don't know that for sure or if he's figured it out
>yet.
Hi taylor,
...unfortunately, I haven't had any time to search out the targeting
problem, which I'm seeing in the OSX demo port with primary fire on
drones: visually, it seems that the shots are converging way beyond
the target...I'm also waiting on getting a copy of freespace 2 (found
one on ebay, s'posedly on it's way); I'm interested in seeing if the
problem occurs in the full application build...
...also, have you tried "freespace port 2"? It's supposed to be a
complete port of all freespace 1/silent war stuff to the freespace 2
engine, with higher detail textures and all...seems promising, but
doesn't run with the demo version I've got going: I should probably
go ahead and build a full FS2 and try it out...
l8r,
jamie
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