[freespace2] Some errors
Taylor Richards
mtrs at bellsouth.net
Mon Apr 28 08:57:31 EDT 2003
On Mon, 2003-04-28 at 05:24, Samuel wrote:
> What does all this ?
>
> Using GL_EXT_secondary_color... YES
Found an extension on you video card and is going to use it. I'm not
actually sure this extension is setup 100% in the code but it does
work. I think it only makes a difference in full-nebula missions.
> Warning: (src/parse/parselo.cpp:1455): Unable to find WEAPON_LIST_TYPE
> string "NPW-2" in stuff_int_list
Non-fatal warning. The game tries to match weapons in the preferred
list with all weapon names and will spit this out if the names don't
match. I put in extra lines to match correctly in FS1 so that people
wouldn't get these messages. As far as "NPW-2" I'm not sure what weapon
that is, do you have a mod installed or an extra weapons.tbl somewhere
in Data/Tables?
> Playing movie: intro.mve
> Can't open movie file: 'intro.mve'
Movies aren't installed or are uppercase. Non-fatal, it should just
keep going. If the movies are uppercase just rename then to lowercase
and they should load. The movie code still doesn't work 100% (maybe not
even 50% ;-) at the moment so if you have problems let me know. If the
movies don't work correctly you can skip them with the '-n' command line
option.
> Warning: (src/math/vecmat.cpp:619): Null vector in vector normalize.
> Trace out of vecmat.cpp and find offending code.
>
> Warning: (src/math/vecmat.cpp:619): Null vector in vector normalize.
> Trace out of vecmat.cpp and find offending code.
>
> Warning: (src/math/vecmat.cpp:619): Null vector in vector normalize.
> Trace out of vecmat.cpp and find offending code.
At what point during the game does this come up? There are a bunch of
places in the game that could cause this. I'm assuming that the game
will still play and doesn't exit at this point, right?
Taylor
--
Taylor Richards <mtrs at bellsouth.net>
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