[freespace2] audio/video out of sync?
Andreas
andreas at netbank.com.br
Sun Apr 13 18:00:53 EDT 2003
On Sun, Apr 13, 2003 at 03:06:28PM -0400, Taylor Richards wrote:
> Just out of curiosity, are you using a newer distro? (RH9, MDK9.1, SuSE
I doubt you know it, but it's Conectiva Linux 9.
> 8.2) I believe all of these are using the newer threads from glibc and
> the kernel. When the framerate jumps above 120 the game uses Sleep() to
Are you talking about the new generation pthreads? Then no, it's not used
here. Just standard gcc-3.2.2 and glibc-2.3.2.
> slow it down but you're not supposed to notice. If you don't mind
> change the Framerate_cap back to 120 and use the attached patch
> instead. Let me know if this works for you as well. This patch should
> fix the problem game wide since Sleep() is used in quite a few places.
I'll do that and post back to the list.
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