[freespace2] Freespace 1 -- IT LIVES!

Steven Fuller relnev at icculus.org
Tue Jul 23 20:58:28 EDT 2002



On 21 Jul 2002, Taylor Richards wrote:

> Never did post this but I played my first FS1 mission on Linux Friday
> night.  Yippee!  I would say it's about 96% done and most of that 4% is
> only UI layout problems.

Very cool!

> Other things that don't work in FS1 or FS2:
> - Most sounds don't play but looking in some of the audio stuff it
> doesn't have the ability to do so yet

Things like music and large sound files aren't yet implemented.

> Question of the Day:
>
> Is it a good idea the restrict the resolution in the FS1 build to
> 640x480 (I don't want to put in that many ifdefs) or just leave as a
> warning not to change the config?  If it is started in 1024x768 it will
> either segfault or look screwy and then segfault. ;-)

I'd think that restricting the res. to 640x480 is the safer choice.
Should only require one change to freespace.cpp... Did the original game
support 1024x768?


Steven Fuller




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