[freespace2] byte ordering bugs on OS X?
tigital
tigital at mac.com
Mon Aug 12 01:23:21 EDT 2002
> > ...I just found out about this project, and want to jump in and help!
>> I pulled down the CVS, and found that the code apparently builds on
>> MacOS X, but that there are 'byte ordering bugs'...I haven't looked
>> directly at the source yet, but was wondering if someone might be
>> able to indicate where these bugs are: are they in the texture
>> loading? or elsewhere? Am I correct in thinking that by fixing
>> these byte-swaps, this should compile on linuxppc?
>
>I got it as far as compiling on OS X, and didn't have time to clean up the
>byte ordering things.
>
>They are just about everywhere. It will take a long time to fix them all.
>
>It should compile on LinuxPPC right now, but the byte ordering problem
>will be there, too, obviously.
>
>--ryan.
hi ryan,
...I'm having a little trouble with getting to the compiling part ;-)
...I've managed to fix my earlier problem (turned out to be an
outdated OpenAL.framework), but now I'm having a trouble with the
nanosleep() in mveplayer.cpp...how did you get around this?
tanx,
jamie
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