[freespace2] byte ordering bugs on OS X?

tigital tigital at mac.com
Mon Aug 12 01:23:21 EDT 2002


>  > ...I just found out about this project, and want to jump in and help!
>>  I pulled down the CVS, and found that the code apparently builds on
>>  MacOS X, but that there are 'byte ordering bugs'...I haven't looked
>>  directly at the source yet, but was wondering if someone might be
>>  able to indicate where these bugs are:  are they in the texture
>>  loading?  or elsewhere?  Am I correct in thinking that by fixing
>>  these byte-swaps, this should compile on linuxppc?
>
>I got it as far as compiling on OS X, and didn't have time to clean up the
>byte ordering things.
>
>They are just about everywhere. It will take a long time to fix them all.
>
>It should compile on LinuxPPC right now, but the byte ordering problem
>will be there, too, obviously.
>
>--ryan.

hi ryan,

...I'm having a little trouble with getting to the compiling part ;-)

...I've managed to fix my earlier problem (turned out to be an 
outdated OpenAL.framework), but now I'm having a trouble with the 
nanosleep() in mveplayer.cpp...how did you get around this?

tanx,
jamie



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