[devastation] 381 update

Se\/ severed at mindspring.com
Sun May 11 16:59:20 EDT 2003


Se\/ wrote:

> Ryan C. Gordon wrote:
>
>>> In the README it says to update to 381, I only see 380 available at
>>> www.devastationfiles.com  I tried using i6comp to extract the files,
>>> which it seems to have done succesfully, and then extract the linux
>>> binary into /System. I cant get the 67M D/L right away so I tried it
>>> anyhows. It segfaults. I'll get the 380 retail patch tommorrow and try
>>> to get it installed... Anyone know if the game will play single player
>>> without that update??? or am I SOL until then.
>>>   
>>
>>
>> You'll definitely need 380 because there're UnrealScript changes
>> between that and retail (which was version 360).
>>
>> It's not shocking if something earlier crashes, since the C++ equivalent
>> of various data structures defined in uscript will be different, causing
>> crashes and/or VERY strange behaviour.
>>
>> --ryan.
>>
>>
>>
>>  
>>
> Thanks Ryan for the info and the reply regarding Ravage's installer. I 
> am outta luck until then :) Though I dont have Devastation working 
> yet, it was fun trying to get it there and got to learn a little about 
> cabextract and icomp6!!! offtopic: I am still having fun beta testing 
> AA, though I cant seem to get past the POW map!!! :) Funny thing is, 
> my work email is the one listed on the mailing list for the beta test 
> and I have to forward them home so I don't get in trouble with the 
> Navy :) Hah!
>
> Brian/JollyRogers
>
>
>
OK ravage's installer is posted!!! thanks Ravage..

I got succesfful install, but sound didnt work on my system. Ravage 
suggested using the openal.so from ~/ut2003/System, which I did and 
sound now works.

now to go play...

--JollyRogers




More information about the devastation mailing list