From dana at mandrakeusers.org Tue Apr 8 01:16:56 2003 From: dana at mandrakeusers.org (Dana Olson) Date: 08 Apr 2003 01:16:56 -0400 Subject: hiya d00ds Message-ID: <1049779016.28349.5.camel@localhost> just sayin' hi. installing the game now. bbl. maybe. From icculus at clutteredmind.org Tue Apr 8 01:40:11 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 8 Apr 2003 01:40:11 -0400 (EDT) Subject: [devastation] hiya d00ds In-Reply-To: <1049779016.28349.5.camel@localhost> Message-ID: > just sayin' hi. > > installing the game now. > > bbl. maybe. To sum up the known bugs: - Flynn's video screens in the intro movie don't render. Haven't looked at it; if it's render-to-texture we're out of luck, but it's not crucial to the intro. - Game crashes after the intro movie during level cleanup. Start the game from the command line with ./devastation-bin SP0M1-TheLab to skip to the first level. Travel to other levels appears to work fine. - Multiplayer worked at one time, haven't tried it recently. - RoQ movies aren't rendering correctly (OpenGLDrv bug?) - Save games are broken. :( - Probably other things. Intro movie and savegames are the reason this hasn't been released yet. --ryan. From dana at mandrakeusers.org Tue Apr 8 02:01:34 2003 From: dana at mandrakeusers.org (Dana Olson) Date: 08 Apr 2003 02:01:34 -0400 Subject: [devastation] hiya d00ds In-Reply-To: References: Message-ID: <1049781693.28961.4.camel@localhost> On Tue, 2003-04-08 at 01:40, Ryan C. Gordon wrote: > > just sayin' hi. > > > > installing the game now. > > > > bbl. maybe. > > To sum up the known bugs: > > - Flynn's video screens in the intro movie don't render. Haven't looked > at it; if it's render-to-texture we're out of luck, but it's not crucial > to the intro. I only noticed that eyeball scene, the light or whatever overtop of it didn't look like it did in Windows, but I assume that's got to do with my configuration, or a D3D vs GL thing. > - Game crashes after the intro movie during level cleanup. Start the > game from the command line with ./devastation-bin SP0M1-TheLab to skip to > the first level. Travel to other levels appears to work fine. I think I skipped part of the intro movie. I'll try it again and watch the entire thing this time. > - Multiplayer worked at one time, haven't tried it recently. How many people are on this list to try it? > - RoQ movies aren't rendering correctly (OpenGLDrv bug?) I haven't played the game for more than 15 minutes or so in Windows, so I'm not sure what that is yet. > - Save games are broken. :( :( indeed. > - Probably other things. Possibly. I noticed some weird stuff going on with the sound, but maybe that's an ALSA problem? Up until last week or so, I was using OSS and never had any glitches in my sounds... I could try with OSS drivers. I'll play it as much as I can, and see what else I can come up with. -- Dana From dana at mandrakeusers.org Tue Apr 8 02:04:55 2003 From: dana at mandrakeusers.org (Dana Olson) Date: 08 Apr 2003 02:04:55 -0400 Subject: [devastation] hiya d00ds In-Reply-To: <1049781693.28961.4.camel@localhost> References: <1049781693.28961.4.camel@localhost> Message-ID: <1049781895.28960.6.camel@localhost> Oh, you probably already know this, but I get this warning message at startup: "Missing Class Class Editor.TransBuffer" I assume that's nothing that we'll be needing or you haven't got to yet, or whatever. Either that, or I'm missing something. -- Dana From icculus at clutteredmind.org Tue Apr 8 14:19:05 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 8 Apr 2003 14:19:05 -0400 (EDT) Subject: [devastation] hiya d00ds In-Reply-To: <1049781693.28961.4.camel@localhost> Message-ID: > I only noticed that eyeball scene, the light or whatever overtop of it > didn't look like it did in Windows, but I assume that's got to do with > my configuration, or a D3D vs GL thing. It's an OpenGLDrv thing...no fix planned. When Eve is in Flynn's hideout, and he's looking at the screens, there should be footage of his men being shot by guards before the screens go to static...instead, they're just grey. I don't think this is crucial elsewhere in the game (security cameras render fine, etc). > > - Game crashes after the intro movie during level cleanup. Start the > > game from the command line with ./devastation-bin SP0M1-TheLab to skip to > > the first level. Travel to other levels appears to work fine. > > I think I skipped part of the intro movie. I'll try it again and watch > the entire thing this time. > > > - Multiplayer worked at one time, haven't tried it recently. > > How many people are on this list to try it? Just you, I think, but it's compatible with win32 players, so use the in-game browser. > > - RoQ movies aren't rendering correctly (OpenGLDrv bug?) > > I haven't played the game for more than 15 minutes or so in Windows, so > I'm not sure what that is yet. Background stuff, non-critical; There's an advertisement for G4 (the cable channel) on one of the walls in CTF-Chozo, for example. It's supposed to be animated, and isn't. > > - Probably other things. > > Possibly. I noticed some weird stuff going on with the sound, but maybe > that's an ALSA problem? Up until last week or so, I was using OSS and > never had any glitches in my sounds... I could try with OSS drivers. Devastation exposes some AL bugs that UT2003 doesn't. We're on a newer CVS snapshot than ut2003, too, since the older one doesn't work well at all (Eve is speaking at a whisper in SP0M0-TheLab, etc). No plans to fix unless something really important is wrong. > I'll play it as much as I can, and see what else I can come up with. Thanks! --ryan. From icculus at clutteredmind.org Tue Apr 8 14:19:23 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 8 Apr 2003 14:19:23 -0400 (EDT) Subject: [devastation] hiya d00ds In-Reply-To: <1049781895.28960.6.camel@localhost> Message-ID: > Either that, or I'm missing something. Harmless message. --ryan. From dana at mandrakeusers.org Tue Apr 8 17:38:30 2003 From: dana at mandrakeusers.org (Dana Olson) Date: 08 Apr 2003 17:38:30 -0400 Subject: [devastation] hiya d00ds In-Reply-To: References: Message-ID: <1049837910.11120.2.camel@localhost> On Tue, 2003-04-08 at 14:19, Ryan C. Gordon wrote: > > > - Multiplayer worked at one time, haven't tried it recently. > > > > How many people are on this list to try it? > > Just you, I think, but it's compatible with win32 players, so use the > in-game browser. I tried it last night, and I shot a few people, I died once, and then it crashed back to the desktop. Unfortunately, I was running from a desktop icon, so I didn't get any error message. I didn't see anything pertinent in the Devastation.log file either. I plan to play more tonight. It could have been a fluke. -- Dana