<br><br><div class="gmail_quote">On Thu, Sep 27, 2012 at 6:05 AM, mdbarber <span dir="ltr"><<a href="mailto:mdbuk@aol.com" target="_blank">mdbuk@aol.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<div>Steven Miano wrote:<br>
</div>
<blockquote type="cite"><div class="im">Hello,
<div><br>
</div>
<div>If there is a better medium for me to go about this I am very
open to suggestions or assistance.</div>
<div><br>
</div>
<div>My issue at the moment is that I have a larger (~100
attendees) LAN coming up in 3 weeks. Part of this LAN is
supposed to be CoD:MW3 on LAN.</div>
<div><br>
</div>
<div>Running pfSense and a Cisco SG-500 as my core infrastructure
I can not get around this:</div>
<div><br>
</div>
<div><a href="http://pastebin.com/raw.php?i=h7zdrFmc" target="_blank">http://pastebin.com/raw.php?i=h7zdrFmc</a>
</div>
<div><br>
</div>
<div>I have UPnP turned on, but even still it always senses a
strict NAT. Which really shouldn't even matter.....especially
being that we want to have 3 - 4 CoD:MW3 servers running at the
same time, and not Internet accessible at all.</div>
<div><br>
</div>
</div><div>Here is the config (very vanilla):Â <a href="http://pastebin.com/raw.php?i=uV6MJ03u" target="_blank">http://pastebin.com/raw.php?i=uV6MJ03u</a></div>
<div><br>
</div>
<div>Here is the start-up command:Â <a href="http://pastebin.com/raw.php?i=Z79nuL27" target="_blank">http://pastebin.com/raw.php?i=Z79nuL27</a></div>
<div><br>
</div>
<div>Seeing that the game and server have just recently been
bumped from 1.9.444 to 1.9.448 I'm really hoping that this could
be fixed on the game itself...as my current setup really isn't
going to be easy to swap out hardware in order to make this
happen. </div>
<div><br>
</div>
<div>Thanks in advance,</div>
<div><br>
</div>
<div>mianosm</div>
<br>
<fieldset></fieldset>
<br>
<pre>_______________________________________________
cod mailing list
<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>
<a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a>
</pre>
</blockquote>
is it because you have a "public ip" set up in the cfg file?<br>
</div>
<br>_______________________________________________<br>
cod mailing list<br>
<a href="mailto:cod@icculus.org">cod@icculus.org</a><br>
<a href="http://icculus.org/mailman/listinfo/cod" target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>
<br></blockquote></div><br>If you're thinking this:
<div><br></div><div><pre>Steam Game Server connected. Local IP 192.168.0.47, Public IP 71.40.166.2, Game Port 27015
</pre><pre><br></pre><pre><span style="font-family:arial;white-space:normal">That's output from the console, the config has no IP information in it at all. In fact the only thing that I see that could possibly effect the server is the portion that says:</span>
</pre><pre>+set dedicated 1
</pre><pre><pre><font face="arial"><span style="white-space:normal">The vexing thing is that the server(s) run perfectly fine on start, and you can connect and play on them - then once the map changes/rotates, STRICT NAT. Extremely aggravating and pointless for a LAN server. :(</span></font></pre>
<pre><font face="arial"><span style="white-space:normal"><br></span></font></pre><pre><font face="arial"><span style="white-space:normal">Thanks for looking though! :-)</span></font></pre></pre></div>