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    Bump on the rules, however I am trying to use serverark and i'm
    getting this:<br>
    <br>
    # ./serverark -d<br>
    ./serverark: error while loading shared libraries: libpcap.so.0.8:
    cannot open shared object file: No such file or directory<br>
    <br>
    # locate libpcap<br>
    /usr/lib64/libpcap.so.1<br>
    /usr/lib64/libpcap.so.1.0.0<br>
    /usr/share/doc/libpcap-1.0.0<br>
    <br>
    # uname -a<br>
    Linux game1.frag-live.com 2.6.32-220.4.2.el6.x86_64 #1 SMP Tue Feb
    14 04:00:16 GMT 2012 x86_64 x86_64 x86_64 GNU/Linux<br>
    <br>
    <br>
    Best Regards,<br>
    <br>
    Daniel "mavrick" Lang<br>
    <br>
    <br>
    On 23/02/12 6:34 AM, escaped turkey wrote:
    <blockquote cite="mid:3397888066543348818@unknownmsgid" type="cite">
      <div>Can you repost those rules please?&nbsp;</div>
      <div><br>
      </div>
      <div>Thank you. :)<br>
        <br>
        <div>EscapedTurkey Billing and Support</div>
        <a moz-do-not-send="true"
          href="https://escapedturkey.com/helpdesk">https://escapedturkey.com/helpdesk</a></div>
      <div><br>
        On Feb 22, 2012, at 3:26 PM, Marco Padovan &lt;<a
          moz-do-not-send="true" href="mailto:evcz@evcz.tk">evcz@evcz.tk</a>&gt;
        wrote:<br>
        <br>
      </div>
      <blockquote type="cite">
        <div>
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          <font size="-1"><font face="Verdana">I still don't know why
              people do not use the rules you posted a few weeks ago
              that should do everything by themself :|</font></font><br>
          <br>
          Il 22/02/2012 19:29, John ha scritto:
          <blockquote cite="mid:4F4533F8.5010909@nuclearfallout.net"
            type="cite">
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            The comments on the tool say this:<br>
            <br>
            &nbsp;* So how does it work?&nbsp; Very simply, it captures one second
            of<br>
            &nbsp;* UDP frames every minute directly from the kernel, via the
            pcap<br>
            &nbsp;* interface (the same one tcpdump uses).&nbsp; It then analyzes
            only those<br>
            &nbsp;* UDP frames targeted to a port on which a game server is
            running.<br>
            &nbsp;* It then tallies all the different IP addresses (one for
            each "player"),<br>
            &nbsp;* and if there are "too many" packets for the IP, it uses
            iptables to<br>
            &nbsp;* tell the kernel to drop those packets, so they never make
            it to the<br>
            &nbsp;* game server itself. This effectively blocks the attack
            from affecting<br>
            &nbsp;* the current players on the server.&nbsp; See the
            serverark.conf file for<br>
            &nbsp;* more information.<br>
            <br>
            This will help with specific types of attacks, but if you
            are the target of a distributed flood, you could see quite a
            few iptables rules created. For performance reasons, the
            author should consider switching to the "ipset" module and
            tools, with a single iptables rule. (By default, I see that
            it limits the number of blocked IPs to 128, so it's meant
            for small attacks.)<br>
            <br>
            The tool will also unfortunately not help against attacks
            involving randomized, spoofed IPs, which are a significant
            percentage of the ones we see. For that type of attack,
            traffic will need to be manually analyzed.<br>
            <br>
            -John<br>
            <br>
            <br>
            On 2/22/2012 9:36 AM, Geoff Goas wrote:
            <blockquote
cite="mid:CAB8_Cq+mDE1qtHOh0dhAE0kYM7ExFOfC2ZDx6CuDH_LPL9XS-A@mail.gmail.com"
              type="cite">Has anyone tried this yet?<br>
              <br>
              I just got hit with a bandwidth overage fee on my dedi,
              further investigation shows my CoD2 servers are being used
              for these reflection attacks... sigh.<br>
              <br>
              <div class="gmail_quote">On Tue, Feb 21, 2012 at 1:25 PM,
                escapedturkey <span dir="ltr">&lt;<a
                    moz-do-not-send="true"
                    href="mailto:escapedturkey@escapedturkey.com">escapedturkey@escapedturkey.com</a>&gt;</span>
                wrote:<br>
                <blockquote class="gmail_quote" style="margin:0 0 0
                  .8ex;border-left:1px #ccc solid;padding-left:1ex">I
                  was given permission by the developer to share this
                  program that he has been developing.<br>
                  <br>
                  It supposedly stops spam kind of attacks against
                  servers -- specifically for Jedi Academy. I am curious
                  if it helps for other games too.<br>
                  <br>
                  # ServerArk (C) 2011 Boyd G. Gafford Ph.D.<br>
                  <br>
                  "# A UDP flood attack analyzer and adaptive blocker
                  for gaming servers."<br>
                  <br>
                  <a moz-do-not-send="true"
                    href="http://elitewarriors.net/serverark/serverark_0.93.zip"
                    target="_blank">http://elitewarriors.net/serverark/serverark_0.93.zip</a><br>
                  <br>
                  <br>
                  <br>
                  _______________________________________________<br>
                  cod mailing list<br>
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                    target="_blank">http://icculus.org/mailman/listinfo/cod</a><br>
                  <br>
                </blockquote>
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              <br>
              <br clear="all">
              <br>
              -- <br>
              <i><b><font size="1"><span
                      style="font-family:tahoma,sans-serif">Geoff Goas</span><br
                      style="font-family:tahoma,sans-serif">
                    <span style="font-family:tahoma,sans-serif">Systems
                      Engineer</span></font></b></i><br>
              <br>
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              <br>
              <pre>_______________________________________________
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</pre>
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            <br>
            <pre>_______________________________________________
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      </blockquote>
      <blockquote type="cite">
        <div><span>_______________________________________________</span><br>
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