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    That would be great if the actual flooders IP was in the attack.&nbsp;
    Unfortunately they are nearly always spoofed and hence any report
    based on them would end up being inaccurate.&nbsp; Because UDP packets
    are one-way, spoofing the source IP still makes it through routers
    as most only go off the destination IP.<br>
    <br>
    If routers at the starting ISP were to check on the source IP of all
    packets, and not let any packets through that do not match the
    source IPs assigned (static or DHCP), then the ability to UDP flood
    with a spoofed IP would be impossible, and your idea would work.<br>
    <br>
    This may eventually happen some day, but don't expect it anytime
    soon.<br>
    <br>
    <i>Boyd</i><br>
    <br>
    <br>
    On 02/24/2012 10:29 AM, escapedturkey wrote:
    <blockquote
cite="mid:CALCvV0wynjW8JeO7G53GHsa-WiVXX6A_LULNq-f94MhN++id8A@mail.gmail.com"
      type="cite">Crazy idea and brainstorming: A way to validate the
      abusive IP, see who owns it (i.e. actual datacenter or ISP),
      checks the FQDN .. sends a formal complaint style email to abuse@
      admin@ with attached sample proofs.&nbsp;<br>
      <br>
      <div class="gmail_quote">On Fri, Feb 24, 2012 at 11:05 AM, Boyd G.
        Gafford Ph.D. <span dir="ltr">&lt;<a moz-do-not-send="true"
            href="mailto:drboyd@westportresearch.com">drboyd@westportresearch.com</a>&gt;</span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin:0 0 0
          .8ex;border-left:1px #ccc solid;padding-left:1ex">
          <div bgcolor="#FFFFFF" text="#000000"> If every Linux server
            had the iptables getstatus reflection throttle rule, it
            would be harder to do massive reflection attacks like this.&nbsp;
            <br>
            <br>
            Unfortunately, even if every Linux admin did this, there
            would still be at least 20 servers that don't, and the
            attackers would just pick the ones that don't to do the
            attack.<br>
            <br>
            Such a pain.<br>
            <br>
            :(
            <div>
              <div class="h5"><br>
                <br>
                On 02/23/2012 06:15 PM, NewLight Systems wrote:
                <blockquote type="cite"> Yes that's very annoying . The
                  problem is that is very easy to do a distributed
                  attack with this gameserver's bugs.<br>
                  <br>
                  And of course, any gameserver is probably on a
                  dedicated line with 100 or 1000 MBPS bandwidth, so 20
                  "zombie" gameservers throwing reflection attacks = 50
                  MBPS = 1 GBPS of distributed attack.<br>
                  <br>
                  I don't mind our cpus, are fast, but we are real
                  capped at the bottleneck that represents 1 GBPS of
                  fast ethernet<br>
                  <br>
                  El 24/02/12 00:15, Boyd G. Gafford Ph.D. escribi&oacute;:
                  <blockquote type="cite"> Yep, thats getting towards
                    the saturated side lol.&nbsp; It must be a distributed
                    DOS UDP flood, as I can't imagine many script
                    kiddies with that kind of bandwidth for a single
                    attack spoofing 20 IPs.<br>
                    <br>
                    At that point, a lot of your CPU is just handling
                    the incoming IP packets.&nbsp; Not much to do in that
                    situation.&nbsp; Even if you bonded four GbE's together,
                    you're still looking at needing quite a chunk of CPU
                    just to offload throwing away that 1Gbps.<br>
                    <br>
                    Even if you were to dynamically interact with your
                    router to tell it to drop the packets, your incoming
                    bandwidth would still be hammered.&nbsp; It almost has to
                    happen at the carrier (preferably at the carriers of
                    the flooders) to do anything to help, and we all
                    know how likely that is to happen unfortunately.<br>
                    <br>
                    Good luck,<br>
                    <br>
                    &nbsp; <i>Boyd</i><br>
                    <div><br>
                    </div>
                    <br>
                    On 02/23/2012 04:46 PM, NewLight Systems wrote:
                    <blockquote type="cite"> The problem is that we are
                      receiving for example 1 GBPS attacks to one IP
                      from serveral sources ( maybe 15 - 20 ips )<br>
                      <br>
                      That means that 1 GB of inbound is occupied. We
                      have iptables rules, of course, but is affecting
                      all services on that dedicated server<br>
                      <br>
                      El 23/02/12 23:42, Boyd G. Gafford Ph.D. escribi&oacute;:
                      <blockquote type="cite"> Hey there, thanks for
                        responding.<br>
                        <br>
                        I'm not sure I understand what you mean by "the
                        line is occupied anyway."&nbsp; If you mean the
                        bandwidth to the server is saturated by the
                        flood, then yeah, its going to affect game
                        play.&nbsp; Fortunately most servers at data centers
                        have high enough bandwidth to them that a
                        typical attack doesn't saturate.<br>
                        <br>
                        If your game server port is the target of a
                        single IP UDP flood attack, then typically an
                        iptables drop rule handled by the kernel is more
                        efficient than the game server itself,
                        especially if the flooded packets are server
                        commands that are being processed by the game
                        server, which is sending out UDP reply packets.&nbsp;
                        That takes up much more CPU than a kernel-level
                        packet drop.<br>
                        <br>
                        Under those circumstances, the cheap VPS we use
                        in Dallas has endured 64Mbps attacks for hours
                        and the game server is still very playable.&nbsp; It
                        would be nice if the flood was blocked at the
                        router or carrier level, but still iptables is
                        pretty amazing when the kernel drop is your last
                        line of defense.<br>
                        <br>
                        Thanks,<br>
                        <br>
                        &nbsp; <i>Boyd</i><br>
                        <br>
                        <br>
                        On 02/23/2012 04:22 PM, NewLight Systems wrote:
                        <blockquote type="cite"> It's ok but this isn't
                          working if the UDP floods to your server
                          because the line is occupied anyway.<br>
                          <br>
                          If you are the target, there's nothing you can
                          do in a dedicated server level.<br>
                          <br>
                          This type of attack ( allways if you are the
                          target ) have to be erradicated in a higher
                          level ( router or carrier ) if you want to
                          preserve your connection<br>
                          <br>
                          El 23/02/12 23:12, Boyd G. Gafford Ph.D.
                          escribi&oacute;:
                          <blockquote type="cite"> Hey everyone,
                            EscapedTurkey told me about this group, and
                            so I Just wanted to say a quick hello.<br>
                            <br>
                            I'm the guy who got frustrated enough with
                            UDP flood attacks that I wrote ServerArk to
                            deal with the majority of them.&nbsp; If anyone
                            has any questions about the program, or any
                            ideas on what they would like to see in it
                            in the future, by all means let me know.<br>
                            <br>
                            Since I've been using it on our JA (Q3
                            protocol) servers (<a moz-do-not-send="true"
                              href="http://elitewarriors.net"
                              target="_blank">http://elitewarriors.net</a>)
                            its blocked about 20 high volume attacks
                            (one at 64Mbps) successfully over the past
                            few months.&nbsp; As long as the source IP of the
                            UDP flood is not random, it works really
                            well.<br>
                            <br>
                            I have a few new ideas on flood detection on
                            random IP attacks I will ping off your guys
                            over the next few days to see what you
                            think.<br>
                            <br>
                            Also kudos to whoever did the "I don't want
                            to participate in reflection attacks"
                            iptables rule that matches off of the
                            'getstatus' UDP packet payload.&nbsp; If everyone
                            who had a Q3 protocol server (COD, JA, etc)
                            had that rule running reflection attacks
                            would be a LOT less potent.<br>
                            <br>
                            :)<br>
                            <br>
                            Thanks,<br>
                            <br>
                            &nbsp; <i>Boyd</i><br>
                            <br>
                            <div><i><font size="-1">__________________________________<br>
                                  Boyd G. Gafford Ph.D.<br>
                                  Manager of Software Development<br>
                                  Westport Research Associates Inc.<br>
                                  7001 Blue Ridge Blvd<br>
                                  Raytown, MO 64133<br>
                                  <a moz-do-not-send="true"
                                    href="tel:%28816%29%20358-8990"
                                    value="+18163588990" target="_blank">(816)
                                    358-8990</a><br>
                                  <a moz-do-not-send="true"
                                    href="mailto:drboyd@westportresearch.com"
                                    target="_blank">drboyd@westportresearch.com</a><br>
                                </font></i><br>
                            </div>
                            <br>
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                          <br>
                          <div>-- <br>
                            <p><br>
                            </p>
                            <p><b>David Aguilar Valero</b></p>
                            <p>Dpto. Comercial y Soporte t&eacute;cnico</p>
                            <p>NewLight Systems</p>
                            <p><b>Servidores de juegos, HW, Dedicados</b></p>
                            <p><br>
                            </p>
                            <p><span><a moz-do-not-send="true"
                                  href="mailto:c" target="_blank"><b>crk01@nls.es</b></a></span></p>
                            <p><span><a moz-do-not-send="true"
                                  href="mailto:crk01@newlightsystems.com"
                                  target="_blank">crk01@newlightsystems.com</a></span></p>
                            <p><span><a moz-do-not-send="true"
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                      <br>
                      <div>-- <br>
                        <p><br>
                        </p>
                        <p><b>David Aguilar Valero</b></p>
                        <p>Dpto. Comercial y Soporte t&eacute;cnico</p>
                        <p>NewLight Systems</p>
                        <p><b>Servidores de juegos, HW, Dedicados</b></p>
                        <p><br>
                        </p>
                        <p><span><a moz-do-not-send="true"
                              href="mailto:c" target="_blank"><b>crk01@nls.es</b></a></span></p>
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                  <br>
                  <div>-- <br>
                    <p><br>
                    </p>
                    <p><b>David Aguilar Valero</b></p>
                    <p>Dpto. Comercial y Soporte t&eacute;cnico</p>
                    <p>NewLight Systems</p>
                    <p><b>Servidores de juegos, HW, Dedicados</b></p>
                    <p><br>
                    </p>
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