<html><head></head><body bgcolor="#FFFFFF"><div>Can you repost those rules please? </div><div><br></div><div>Thank you. :)<br><br><div>EscapedTurkey Billing and Support</div><a href="https://escapedturkey.com/helpdesk">https://escapedturkey.com/helpdesk</a></div>
<div><br>On Feb 22, 2012, at 3:26 PM, Marco Padovan <<a href="mailto:evcz@evcz.tk">evcz@evcz.tk</a>> wrote:<br><br></div><div></div><blockquote type="cite"><div>
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<font size="-1"><font face="Verdana">I still don't know why people
do not use the rules you posted a few weeks ago that should do
everything by themself :|</font></font><br>
<br>
Il 22/02/2012 19:29, John ha scritto:
<blockquote cite="mid:4F4533F8.5010909@nuclearfallout.net" type="cite">
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The comments on the tool say this:<br>
<br>
* So how does it work? Very simply, it captures one second of<br>
* UDP frames every minute directly from the kernel, via the pcap<br>
* interface (the same one tcpdump uses). It then analyzes only
those<br>
* UDP frames targeted to a port on which a game server is
running.<br>
* It then tallies all the different IP addresses (one for each
"player"),<br>
* and if there are "too many" packets for the IP, it uses
iptables to<br>
* tell the kernel to drop those packets, so they never make it to
the<br>
* game server itself. This effectively blocks the attack from
affecting<br>
* the current players on the server. See the serverark.conf file
for<br>
* more information.<br>
<br>
This will help with specific types of attacks, but if you are the
target of a distributed flood, you could see quite a few iptables
rules created. For performance reasons, the author should consider
switching to the "ipset" module and tools, with a single iptables
rule. (By default, I see that it limits the number of blocked IPs
to 128, so it's meant for small attacks.)<br>
<br>
The tool will also unfortunately not help against attacks
involving randomized, spoofed IPs, which are a significant
percentage of the ones we see. For that type of attack, traffic
will need to be manually analyzed.<br>
<br>
-John<br>
<br>
<br>
On 2/22/2012 9:36 AM, Geoff Goas wrote:
<blockquote cite="mid:CAB8_Cq+mDE1qtHOh0dhAE0kYM7ExFOfC2ZDx6CuDH_LPL9XS-A@mail.gmail.com" type="cite">Has anyone tried this yet?<br>
<br>
I just got hit with a bandwidth overage fee on my dedi, further
investigation shows my CoD2 servers are being used for these
reflection attacks... sigh.<br>
<br>
<div class="gmail_quote">On Tue, Feb 21, 2012 at 1:25 PM,
escapedturkey <span dir="ltr"><<a href="mailto:escapedturkey@escapedturkey.com">escapedturkey@escapedturkey.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I was
given permission by the developer to share this program that
he has been developing.<br>
<br>
It supposedly stops spam kind of attacks against servers --
specifically for Jedi Academy. I am curious if it helps for
other games too.<br>
<br>
# ServerArk (C) 2011 Boyd G. Gafford Ph.D.<br>
<br>
"# A UDP flood attack analyzer and adaptive blocker for
gaming servers."<br>
<br>
<a href="http://elitewarriors.net/serverark/serverark_0.93.zip" target="_blank">http://elitewarriors.net/serverark/serverark_0.93.zip</a><br>
<br>
<br>
<br>
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<br>
<br clear="all">
<br>
-- <br>
<i><b><font size="1"><span style="font-family:tahoma,sans-serif">Geoff
Goas</span><br style="font-family:tahoma,sans-serif">
<span style="font-family:tahoma,sans-serif">Systems
Engineer</span></font></b></i><br>
<br>
<br>
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